“Boardgames are directly interactive with/against an opponent and friend, and command in warfare often proved to be a psychological, as much as material, contest.”

“The components and game system of boardgames can be completely seen and understood. This enables the player-student to see how the historical situation’s variables (of supply, weather, terrain, etc., for example) are (or could better be) inter-related. Moreover, you have an in-person opponent to teach you the finer points of the game.”

(continued…)

http://members.tripod.com/~LCoat/1alampag.htm

I agree. Not being able to know what’s going on underneath the graphics pretty much chills my interest in most computer games.

One thing I like about the new Car Wars is just how pleasing to the eye it is. The counters are brightly colored– and if you’re using laminated record sheets cut out of the back cover, your counter’s color corresponds to the color of your record sheet! (Very classy….)

I especially like how the Luxury, Compact, etc. all have different counters sizes. (Can’t wait to get some cycles, though!)

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