[Ogre] CP down… Mk III Destroyed
January 9, 2004
This time I played without any howitzers. Buying 4 in the Mark III scenario would only leave 4 armor units! I wasn’t brave enough to try that.
I got 6 GEVs, 3 Heavies, and 3 Missile Tanks. I broke my infantry into two separate units consisting of 2 “two’s” and 2 “three’s” each.
My GEV’s did well in the first couple turns. The heavy tanks quickly moved in to support them. Good rolls ended up taking out the Main Battery and half of the Secondary Batteries. Woo-hoo! (I was only counting on getting one of the Secondaries….)
Then my luck ran out. My tread attacks failed. Just about all of them. (Ouch.) Anytime a Missile Tank was in position, I took 1-1 odds on the secondary batteries. All of these shots missed.
He had one missile left and was far enough down the board that he could destroy my CP on the next turn regardless of his move. I took 4-1 odds on the missile and put the rest against treads. If I took him down to 2 MP’s and got rid of the missile, I’d have a small chance of saving the CP.
Then the 4-1 missed. I rolled a one! The tread attacks all missed. Argh!
The Ogre killed the CP and turned to flee. He rolled over most of the rest of my units. I scored enough tread hits now that he was down to 1 MP with 10 hexes left to go to leave the board. I had only two GEVs left at this point and bad rolls on the next few turns would mean a solid chance for a Total Victory for the Ogre.
My luck came back. Of the next six shots, five hit!! That left eight chances to score just one more hit. No problem– but complete failure was still a possibility. (I know some people that routinely fail in these situations….) A couple of turns later, the Ogre was destroyed.
A rough game this time around. This is the Ogre I remember from the days of my youth: unstoppable and frightening. I really have to rethink my strategy against the Mark III….
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