SFB Module A+: Back in Print!

February 21, 2004

I recently noted here that the SFB Module that included “Battle Cards” was out of print. I was right at the time, but that’s about to change. This module represents the best approach to dealing with any sort of “Secret and Simultaneous” game action. Car Wars players that prefer that kind of mechanic could pick up some good ideas from this package– and SFB players will get the tools to help preserve their sanity when they attempt to play with their incredibly complex system!

“Captain’s Module A+ includes: Impulse cards (improved over the old version with
the next movement impulse listed for each speed, in addition to whether it moves
on the current impulse). Command Cards (improved with 18 cards per set,
providing more control over what actions you commit to without actually making
written notes). Step Cards (12 cards outlining the steps taken each impulse).
216 die-cut counters for play aide use, including monsters, point of turn and
slip, wild weasel, EM, etc. SFB Rules Cross Index. New and updated play aides
including Reverse Impulse Chart, Pseudo-speed chart, Tactical Intelligence chart
and work form, Unit Tracking Cards, planetary landing display, Klingon firing
arcs, useful charts and tables, particle cannon energy form (revised for the new
rules), speed change calculation form, drone tracking form, fighter tracking
form, enemy energy tracking form, advanced EA form, Fleet Command tracking form.”

http://www.starfleetstore.com/MERCHANT2/merchant.mv?Screen=PROD&Store_Code=S&Product_Code=5625

Module A+ Expanded Edition:

http://www.starfleetstore.com/MERCHANT2/merchant.mv?Screen=PROD&Store_Code=S&Product_Code=5625-X

GURPS books on sale: BIG SAVINGS!

http://www.starfleetstore.com/MERCHANT2/merchant.mv?Screen=CTGY&Store_Code=S&Category_Code=GSJG

Leave a Reply