Their Second Duel…

March 11, 2004

We had our second session of Car Wars last night. The game went a lot faster but we still got confused when figuring out collisions and collision damage. I need to make a flowchart for that stuff.

Anyways, it was Division 5 but we used HotWheels cars anyways to make it a bit more exciting. My brother took a bunch of pictures:
http://www.boomstick.org/archives/2004_03.php#000248

- brian

Nice pictures!

Did Dave survive his ram against you?? Did anyone survive the event? Are you tracking any information as a continuing campaign, or was this a one-shot type event?

You may be wondering if anyone in Car Wars dies due to weapons fire…. They definitely do in Division 15. But one thing about that ram– there’s no to-hit roll and no way to dodge once they get in close….

One way to diminish the ram’s effectiveness is to play in larger arenas that are set up to force people to make lots of turns. Your board looks a little small compared to what I tend to play on. Also, the Bumblebee could have turned the spikedropper on automatic to cut back on the other players’ maneuverability.

I normally try to avoid tire shots because they’re so chintzy– but if I’m up against a dedicated ram car or a person that’s known to always ram, then I feel free to take off his tires in self defense. Of course if the ram car has an ultra-low profile, this might not work so good….

But if everybody’s ramming… well…. The first person to ram will loose speed and front armor. That makes him a likely target for everyone else.

The only real defense against the ram is to go faster than everyone else. You go first then and get a chance to get out of the way.

Oh, and about those collisions. As referee I apply those rules with a heavy dose of common sense. I generally announce… “this is what happened; anybody think that’s crazy?” and generally nobody complains.

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