You ever wonder why everyone used Stingers instead of Wasps in the original setting?  Wasps had twice as much firepower… you’d think everyone would go with them if they had a choice.   Here’s my attempt to explain the reason for fewer Mechwarriors preferring that design: the Wasp mounts Pulse lasers and lighter armor where the Stinger mounts Extended Range lasers instead.  This gives the two much more of a contrast.  My new Stinger has a Battle Value of 876 and the new Wasp has 733.  While the Stinger may tend to contribute a lot more to a fight, the Wasp is probably a lot more fun for the daring and wreckless sort….

               BattleMech Technical Readout

Type/Model:    Wasp WSP-1J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 Large Pulse Laser
  1 Medium Pulse Laser
Manufacturer:  J&D Motors
  Location:    Terra
Communications System:  Ectoblitz
Targeting & Tracking System:  Dynamahn

——————————————————–
Type/Model:    Wasp WSP-1J
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 8 LA, 3 RA, 3 RT)
Engine:        180                  6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   81 pts Ferro-Fibrous        14      4.50
 (Armor Crit Loc: 8 LT, 6 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             10         10     
   Center Torso (Rear):                  3     
   L/R Side Torso:            7        8/8     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   5        8/8     
   L/R Leg:                   7      11/11     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 Large Pulse Laser      RA     10           2      7.00
1 Medium Pulse Laser     HD      4           1      2.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 2 CT, 2 LL, 2 RL)
——————————————————–
TOTALS:                         14          77     30.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        2,617,940 C-Bills
Battle Value:      733
Cost per BV:       3,571.54
Weapon Value:      332 / 332 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 13;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: ML;  Point Value: 7

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