Missing ‘Mechs Revised: Wasp
February 18, 2007
You ever wonder why everyone used Stingers instead of Wasps in the original setting? Wasps had twice as much firepower… you’d think everyone would go with them if they had a choice. Here’s my attempt to explain the reason for fewer Mechwarriors preferring that design: the Wasp mounts Pulse lasers and lighter armor where the Stinger mounts Extended Range lasers instead. This gives the two much more of a contrast. My new Stinger has a Battle Value of 876 and the new Wasp has 733. While the Stinger may tend to contribute a lot more to a fight, the Wasp is probably a lot more fun for the daring and wreckless sort….
BattleMech Technical Readout
Type/Model: Wasp WSP-1J
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 30 tons
Chassis: Endo Steel
Power Plant: 180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Ferro-Fibrous
Armament:
1 Large Pulse Laser
1 Medium Pulse Laser
Manufacturer: J&D Motors
Location: Terra
Communications System: Ectoblitz
Targeting & Tracking System: Dynamahn
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Type/Model: Wasp WSP-1J
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 8 LA, 3 RA, 3 RT)
Engine: 180 6 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 81 pts Ferro-Fibrous 14 4.50
(Armor Crit Loc: 8 LT, 6 RT)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (Rear): 3
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 5 8/8
L/R Leg: 7 11/11
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Pulse Laser RA 10 2 7.00
1 Medium Pulse Laser HD 4 1 2.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 2 CT, 2 LL, 2 RL)
——————————————————–
TOTALS: 14 77 30.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 2,617,940 C-Bills
Battle Value: 733
Cost per BV: 3,571.54
Weapon Value: 332 / 332 (Ratio = .45 / .45)
Damage Factors: SRDmg = 13; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 2/3
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 7
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