A Speed/Range Modifier for Car Wars
March 16, 2006
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Here’s a different approach for calculating speed and range mods that’s usable with any version of Car Wars played at the 1 inch = 15 feet scale:
Take the distance to the target in inches and add it to the speed of the target in inches-per-turn. Divide the result by three and round down. Examples: A car moving at 3 inches per turn (30 mph) at a distance of 2 inches away (30 ft.) will snag a -1 to-hit modifier. A car moving at 6 inches per turn (60 mph) at a distance of 6 inches away (90 ft.) will get a -4 to-hit modifier.
The modifiers are generally pretty close to what Car Wars Compendium 2e gives, but this system will give a much a smoother range of values.