Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Stinger

Here’s my revised Stinger design.  I always hated how the original light mechs were all nearly identical– they all toted the same useless medium laser.  Hopefully this recon ‘mech will contribute a little more to the action than his forbear.

               BattleMech Technical Readout

Type/Model:    Stinger STG-3J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 ER Large Laser
  1 ER Medium Laser
Manufacturer:  J&D Motors
  Location:    Terra
Communications System:  Ectoblitz
Targeting & Tracking System:  Dynamahn

——————————————————–
Type/Model:    Stinger STG-3J
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 8 LA, 3 RA, 3 RT)
Engine:        180                  6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  105 pts Ferro-Fibrous        14      6.00
 (Armor Crit Loc: 8 LT, 6 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  5     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      14/14     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 ER Large Laser         RA     12           2      5.00
1 ER Medium Laser        HD      5           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 2 CT, 2 LL, 2 RL)
——————————————————–
TOTALS:                         17          77     28.50
Crits & Tons Left:                           1      1.50

Calculated Factors:
Total Cost:        2,715,440 C-Bills
Battle Value:      876
Cost per BV:       3,099.82
Weapon Value:      522 / 522 (Ratio = .60 / .60)
Damage Factors:    SRDmg = 12;  MRDmg = 7;  LRDmg = 2
BattleForce2:      MP: 6J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 9

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