Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Wasp

You ever wonder why everyone used Stingers instead of Wasps in the original setting?  Wasps had twice as much firepower… you’d think everyone would go with them if they had a choice.   Here’s my attempt to explain the reason for fewer Mechwarriors preferring that design: the Wasp mounts Pulse lasers and lighter armor where the Stinger mounts Extended Range lasers instead.  This gives the two much more of a contrast.  My new Stinger has a Battle Value of 876 and the new Wasp has 733.  While the Stinger may tend to contribute a lot more to a fight, the Wasp is probably a lot more fun for the daring and wreckless sort….

               BattleMech Technical Readout

Type/Model:    Wasp WSP-1J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 Large Pulse Laser
  1 Medium Pulse Laser
Manufacturer:  J&D Motors
  Location:    Terra
Communications System:  Ectoblitz
Targeting & Tracking System:  Dynamahn

——————————————————–
Type/Model:    Wasp WSP-1J
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 8 LA, 3 RA, 3 RT)
Engine:        180                  6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   81 pts Ferro-Fibrous        14      4.50
 (Armor Crit Loc: 8 LT, 6 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             10         10     
   Center Torso (Rear):                  3     
   L/R Side Torso:            7        8/8     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   5        8/8     
   L/R Leg:                   7      11/11     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 Large Pulse Laser      RA     10           2      7.00
1 Medium Pulse Laser     HD      4           1      2.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 2 CT, 2 LL, 2 RL)
——————————————————–
TOTALS:                         14          77     30.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        2,617,940 C-Bills
Battle Value:      733
Cost per BV:       3,571.54
Weapon Value:      332 / 332 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 13;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: ML;  Point Value: 7

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