Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Locust

Ahh…the Locust.  This ‘mech is a truly nasty sort: with an ER Large Laser for heavy sniping and two SRM-4’s to pick up stray criticals, this is now a ‘mech to be feared!  The fancy XL engine sets it appart from the Wasp & Stinger– in C-Bills it costs nearly twice as much as either of those!  Her Battle Value of 791 is roughly between the numbers of the other two.  The only thing left that I dislike about the design is that the Locust gives up its hand actuators and gets nothing in return.  At any rate, there’s now a lot more variety between the three lightest ‘mechs in the game– and hopefully they can be more than just speedy targets.

               BattleMech Technical Readout

Type/Model:    Locust LCT-1J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   240 Pitban XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  2 SRM 4s
  1 ER Large Laser
Manufacturer:  J&D Motors
  Location:    Terra
Communications System:  Ectoblitz
Targeting & Tracking System:  Dynamahn

——————————————————–
Type/Model:    Locust LCT-1J
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 3 RT, 2 LL, 2 RL)
Engine:        240 XL                       12      6.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 1 LA, 1 RA, 6 LT, 6 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  5     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   5        9/9     
   L/R Leg:                   7      13/13     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 SRM 4                  RA      3   50      3      4.00
  (Ammo Locations: 1 LA, 1 RA)
1 SRM 4                  LA      3           1      2.00
1 ER Large Laser         CT     12           2      5.00
——————————————————–
TOTALS:                         18          72     30.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        4,955,600 C-Bills
Battle Value:      791
Cost per BV:       6,264.98
Weapon Value:      590 / 590 (Ratio = .75 / .75)
Damage Factors:    SRDmg = 15;  MRDmg = 7;  LRDmg = 2
BattleForce2:      MP: 8,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: ML;  Point Value: 8

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: