Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Thunderbolt

While it’s not necessarily clear to me yet how to assign the new Level II gear to each of the 12 original Battletech ‘mechs, I think it should be self evident to all men of good will that the Thunderbolt is endowed with the meanest weapon in the game.  The gigantic gun is definitely too big to be a mere Large Laser; that thing is THE Gauss Gun of the classic ‘mechs.  It doesn’t look so big on the mini’s I’ve seen, but let’s do something to set this ‘mech apart from all of the others anyway.

I was going to bemoan the fact that I didn’t intstall CASE for the old girl, but the XL engine makes it kind of pointless to do that….  The Gauss ammo will not detonate, but don’t forget that a stray crit on the gun itself results in 20 points of extra damage!

(One thing I don’t like about the new weaponry is that everything got improved except for LRM’s.  Even SRM’s got Streak guidance technology… but now there’s several weapons that have a longer range now than the old long range missiles.  Maybe that’s not such a bad thing… back in the day we tended to favor LRM’s and probably packed a few too many for our lances.)

               BattleMech Technical Readout

Type/Model:    Thunderbolt TDR-5J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Endo Steel
Power Plant:   260 Magna XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
  2 ER Medium Lasers
  1 Gauss Rifle
  3 Medium Pulse Lasers
  1 LRM 15
Manufacturer:  J&D Motors
  Location:    Terra
Communications System:  Ectoblitz
Targeting & Tracking System:  Dynamahn

Type/Model:    Thunderbolt TDR-5J
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Endo Steel           14      3.50
 (Endo Steel Loc: 1 HD, 4 RA, 3 RT, 2 CT, 2 LL, 2 RL)
Engine:        260 XL                       12      7.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     12 Double [24]               6      2.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         28     
   Center Torso (Rear):                  9     
   L/R Side Torso:           15      22/22     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  10      19/19     
   L/R Leg:                  15      29/29     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
2 ER Medium Lasers       RA     10           2      2.00
1 Gauss Rifle            LA      1   16      9     17.00
  (Ammo Locations: 1 LA, 1 LT)
3 Medium Pulse Lasers    RT     12           3      6.00
1 LRM 15                 LT      5   16      5      9.00
  (Ammo Locations: 2 LT)
TOTALS:                         28          76     65.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        11,893,311 C-Bills
Battle Value:      1,383
Cost per BV:       8,599.65
Weapon Value:      2,214 / 2,214 (Ratio = 1.60 / 1.60)
Damage Factors:    SRDmg = 31;  MRDmg = 21;  LRDmg = 11
BattleForce2:      MP: 4,  Armor/Structure: 5/3
                   Damage PB/M/L: 5/5/2,  Overheat: 1
                   Class: MH;  Point Value: 14


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