Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Griffin

Okay, here we go with the Griffin.  That funny little gun he carries really doesn’t look like the other PPC’s in the game.  But it looks even more like what I’d imagine Gauss Guns to look like than anything else I see.  I hate that I’m making so many of these things with XL engines… it’s like my inner Munchkin is crying to get out or something.  But I did manage to control myself enough so as not to tack on additional weapons, endosteel, and ferro-fibrous.  He also carries a piddly standard LRM-10; I was tempted to increase it and say it had a special rotary magazine, but that came off as hokey to me….  Note that this ‘mech rates the same Battle Value as the ER-PPC toting Warhammer I designed a while back.  I wonder how that duel would play out…. 

               BattleMech Technical Readout

Type/Model:    Griffin GRF-1J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Standard
Power Plant:   275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:     
  1 Light Gauss Rifle
  1 LRM 10
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

——————————————————–
Type/Model:    Griffin GRF-1J
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        275 XL                       12      8.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  185 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         27     
   Center Torso (Rear):                  9     
   L/R Side Torso:           13      20/20     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   9      18/18     
   L/R Leg:                  13      26/26     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 Light Gauss Rifle      RA      1   32      7     14.00
  (Ammo Locations: 2 RA)
1 LRM 10                 LT      4   24      4      7.00
  (Ammo Locations: 2 LT)
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
——————————————————–
TOTALS:                          5          53     55.00
Crits & Tons Left:                          25       .00

Calculated Factors:
Total Cost:        9,949,656 C-Bills
Battle Value:      1,191
Cost per BV:       8,354.04
Weapon Value:      696 / 696 (Ratio = .58 / .58)
Damage Factors:    SRDmg = 7;  MRDmg = 11;  LRDmg = 7
BattleForce2:      MP: 5J,  Armor/Structure: 5/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: MM;  Point Value: 12

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