Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Wolverine

The Wolverine… now that was a deceptively evil machine.  There used to be these tournaments that were run at cons were you’d pick a ‘mech from the original technical readout.  There’d then be a series of duels played… and you scored points based on the relationship between the tonnage of the two ‘mechs.  If you could beat a heavy ‘mech with one that weight 10 or 15 tons less, you’d rack up a lot of points.  In those days, the Wolverine was a tough contender that repeatedly upset the expectations of its opponents: the long ranged autocannon couold usually get a shot and the SRM pack could ensure the catching of any stray criticals.  The Wolverine was mobile enough that he could shrug off losses on initiative rolls and at the same time profit from them when things when they turned out good.

In the revised version below, we used Ferro-Fibrous armor and Endo Steel technologies to allow for an upgrade to the LB-10X autocannon and an ER-medium laser.  I should probably upgrade the SRM-6 to a STREAK model, but that might be a bit much.

               BattleMech Technical Readout

Type/Model:    Wolverine WVR-6J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Endo Steel
Power Plant:   275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 LB 10-X AC
  1 SRM 6
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

——————————————————–
Type/Model:    Wolverine WVR-6J
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Endo Steel            14      3.00
 (Endo Steel Loc: 2 LA, 3 LT, 8 RT, 1 CT)
Engine:        275                  6     15.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  179 pts Ferro-Fibrous        14     10.00
 (Armor Crit Loc: 3 LA, 1 RA, 6 LT, 4 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         27     
   Center Torso (Rear):                  9     
   L/R Side Torso:           13      19/19     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   9      17/17     
   L/R Leg:                  13      25/25     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 LB 10-X AC             RA      2   20      8     13.00
  (Ammo Locations: 1 LA, 1 RA)
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
1 ER Medium Laser        HD      5           1      1.00
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
——————————————————–
TOTALS:                         11          76     55.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        5,698,006 C-Bills
Battle Value:      1,271
Cost per BV:       4,483.09
Weapon Value:      1,006 / 1,006 (Ratio = .79 / .79)
Damage Factors:    SRDmg = 20;  MRDmg = 9;  LRDmg = 2
BattleForce2:      MP: 5J,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 13

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