Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Missing ‘Mechs Revised: Shadow Hawk

Here we go with the Shadow Hawk.  This mech was featured prominently on the cover of the an early rulebook.  It played a major part in the early days of the Gray Death Legion as well, thanks to the creative  work of William H. Keith.  I always hated it, though: a measly Jump-3 and one each of the dinkiest weapons in the game.

In the reworking below, we bump up that too-big-to-just-be-a-medium-laser to a large laser.  (My weapon inflation of giving the light mechs large lasers of some flavor kinda forces us to do something along those lines.)  Bumping up the AC/5 to an ultra is a decent improvement… and the SRM/2 Streak is a minor one.  (I wanted to beef up the SRM, but I figure changing it would steal some of the Wolverine’s thunder….)  I’d hoped to be able to roll out the improvements with just the savings from Endo-Steel and Ferro-fibrous, but I had to go with the XL-engine instead….

You’d think that with a name like Shadow Hawk the ‘mech would have some kind of stealth capabilities….

               BattleMech Technical Readout

Type/Model:    Shadow Hawk SHD-2J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Standard
Power Plant:   275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:     
  1 Large Laser
  1 LRM 5
  1 Ultra AC/5
  1 Streak SRM 2
Manufacturer:  J&D Motors
  Location:    Terra
Communications System:  Ectoblitz
Targeting & Tracking System:  Dynamahn

——————————————————–
Type/Model:    Shadow Hawk SHD-2J
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        275 XL                       12      8.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             18         26     
   Center Torso (Rear):                  9     
   L/R Side Torso:           13      20/20     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   9      18/18     
   L/R Leg:                  13      26/26     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
——————————————————–
1 Large Laser            RA      8           2      5.00
1 LRM 5                  RT      2   24      2      3.00
  (Ammo Locations: 1 RT)
1 Ultra AC/5             LT      1   40      7     11.00
  (Ammo Locations: 2 LT)
1 Streak SRM 2           CT      2   50      2      2.50
  (Ammo Locations: 1 RT)
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
——————————————————–
TOTALS:                         14          55     55.00
Crits & Tons Left:                          23       .00

Calculated Factors:
Total Cost:        9,898,506 C-Bills
Battle Value:      1,242
Cost per BV:       7,969.81
Weapon Value:      996 / 964 (Ratio = .80 / .78)
Damage Factors:    SRDmg = 16;  MRDmg = 12;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 5/2
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 12

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