Fighting a Battle with the last Game’s Tactics…
March 22, 2007
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In Ogre, you put your Heavy Tanks out front and your Missile Tanks and Infantry form the second line of defense. But if you’re playing the 1983 Challenger: Ultra Modern miniatures rules double blind, this is not a good idea. In this game you should have a line of infanty on the first line in order to alert you to the enemy’s approach. You should concentrate your mobile units in a second line– preferably somewhere that your opponent is unlikely to shoot with artillery fire. Finally, you should have a reserve just in case your opponent if feinting.
Here’s my infantry and APC’s whooping it up after taking out some Ruskie scout cars:
My boys quit laughing right about the time the rest of the party showed up. The APC’s were quickly destroyed and the infantry remained dug into their fox holes. I annoyed the Ruskies with artillery fire and accidently hit some of my men once, too:
I had to do something about my men! I sent my tanks to respond and split them up a bit in order to avoid having them disabled all together by enemy artillery. I moved at full speed to get there ASAP, but couldn’t fire as a result of that. (I was still learning the rules!) Then… because of the lack of a full first-line infantry screen… we unexpectedly ran into the main Russian element! The smoking hulks in the picture below are all that remained of my platoon of tanks:
Now the Ruskies were free to roll on through and cover Bergkohn with as much fire as they liked. The rest of my forced were ill-placed to respond… and heavily outnumbered.
A fog of war can have a huge impact on tactics…. Panic is bad news– and playing a game with another game’s tactics is, obviously, not a winning strategy.