Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

CAR WARS (again) at “THe PLACe” Hobby Shop in Charlottesville, VA

Just a quick training game this time.

I switched things up by running Scorchers for the vehicles this time. I figured… if new players really want to ram, why not give ram plates all around? And who can say that they’ve played CAR WARS if they haven’t set a vehicle on fire?

After last game, we saw how people could really wipe out at 60 mph. So this time… the duelists crept into the arena and kept it under 30. The opening exchange was a low speed head-on collision for 3 points of damage. In the subsequent pass, FT shots were exchanged, resulting in fire markets coming out for both cars. When rolling to see how the fire behaved, both players rolled 6’s, so… even more fire markers came out. After rolling several times and failing to get a “1”, both drivers bailed out of their cars. Neither car exploded when the FT’s started taking damage.

Moral of the story: keep your speed at a minimum of 30 mph if you have flame throwers in your game and you’re using the 5th edition fire rules.

I’m don’t think that the Scorcher necessarily should give a stalemate like this, but I’ve played so many games that were rigged to be shooting matches, that I’m not sure how a ram-focused event should play out. I think if the cars had been going faster, they would have taken fewer FT hits in the opening pass… and that the flames would have eventually gone out. Some fancy maneuvering would be required to take advantage of any openings on the subsequent passes. Whoever gets luckier with the damage rolls early on can suddenly find himself t-boned to death if he’s not careful, though….

Maybe I don’t need to monkey with the designs, but I’m thinking that HC 4 and Accel 10 would make for a more fun game with these things. (Also, a heavy duty FT would mean less die rolls….)  A five or six player game with these cars would be brutal….

Two Scorchers immolate each other at the Brewer's Cellar...

The Dark Cowboy
Driver Skill Points: 1 + 0 = 1 + 0 = 1
Gunner Skill Points: 1 + 1 = 2 + 1 = 3
Prestige: -1 – 1 = -2 + 0 = -2
Scorcher duel: Went 15 for the first two seconds… then dropped to 5. Immobilized after the head-on. Took concentrated fire to the left side– 10 total points of FT damage. From there… took 2 points of flame damage for three turns before bailing out. The 6 rolled on that first fire check was murder!

Grimm Nails
Driver Skill Points: 1/1 + 0/1 = 3 + 0 = 3
Gunner Skill Points: 1/1 + 1/0 = 3 + 1 = 4
Prestige: 4 + 3 = 7 + 0 = 7
Kills: 2
Vehicles: One Killer Kart
Salvage: One Killer Kart (three hits to power plant, side armor destroyed, four shots fired)
Wealth: $385
Wins: 1
Scorcher duel: Started at 30, then dropped down to 20. Went down to 15 after the collision… and then made it to 30 mph. Failed the control roll when he tried to do 3 D3 maneuvers and *still* flubbed the fire check.

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