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Can-Am Duel Circuit Benefit Race for Mutant Children

Lap 5 Details:  Based on reflex rolls, the initial order of the cars should have been Australia, Canada, France, Great Britain, Japan, Netherlands, Texas, USA.  However… the Netherlands and France suffered a slight mishaps… while something must have gone really wrong for Japan.

Lap 5 Standings:

Australia 51
USA 44
Great Britain 36
Netherlands 29 [Note: Netherlands is only 4 inches ahead of Canada!]
Canada 25
Texas 18
France 9
Japan 0

Lap 15: Texas and France are dropping back due to their poor reflexes.  Japan is catching up though and will have to deal with both of them to start coming back up the ranks!  Meanwhile, Australia nudges even further ahead to keep a solid lead of 9 inches.  The Netherlands drop back one inch– within range of Canada!

Australia 3552
USA 3543
Great Britain 3534
Netherlands 3526 [must defend position from Canada]
Canada 3523
Texas 3382
France 3372
Japan 3505 [must deal with France and then Texas to move up two ranks]

Action for 15.1: Canada scores 5 points of damage to the Netherlands’ back armor.  The Netherlands score 5 points of damage to Canada’s front armor.  Japan scores 4.5 points of damage to France’s back.  France scores 5 points of damage to Japan’s front.

Action for 15.2: Canada scores 8.5 points of damage to the Netherlands’ turret.  The Netherlands score 4 points of damage to Canada’s front armor.  The Netherlands is duel-disqualified due to a breached top armor facing!  Japan scores 3.5 points of damage to France’s back.  France scores 4.5 points of damage to Japan’s front.

Action for 15.3: Japan scores 1.5 points of damage to France’s back.  France scores .5 points of damage to Japan’s front left tire.

Action for 15.4: Japan scores 4 points of damage to France’s back.  France scores 2 points of damage to Japan’s front left tire.

Action for 15.5: France yields to Japan!

Action for 15.6: Japan scores 4 points on Texas’s back.  Texas scores 6 points on Japan’s front.

Action for 15.7: Japan goes to the pits!

Lap 25 Standings: USA and Great Britain make slight gains on Australia.  After being rebuffed by France and Texas, Japan comes back onto the track from the pits a little more than a lap and a half behind the leader.  Japan is gaining fast on the now damaged France and Texas.  At the same time, the leading pack is about to lap France and Texas!  (Australia is 311 inches ahead of France– he’ll lap him at 350.)

Australia 3552 + 3500 = 7052 – 1 = 7051
USA 3543 + 3500 = 7043 + 2 = 7045
Great Britain 3534 + 3500 = 7034 + 4 = 7038
Canada 3523 + 3500 = 7023 – 2 = 7021
Texas 3382 + 3500 = 6882 + 4 = 6886 – 135 = 6751
France 3372 + 3500 = 6872 + 3 = 6875 – 135 = 6740
Japan 3382 – 3 – (21 * 20) + 3500 =  6459 + 4 = 6463
Netherlands — Duel Disqualified

Lap 35 Standings: Japan has continued to gain on Texas and France, but isn’t passing them, yet.  Great Britain closes to combat range of USA, challenging him for second position. Japan is on the opposite side of the track from the rest of the pack and is not going to be passed by Australia anytime soon.  Australia does come up on France, however…!  [Great Britain and USA fight it out for their positions simulaneously while Australia engages France.]

Australia 7051 + 3500 – 3 = 10548
USA 7045 + 3500 – 3 = 10542
Great Britain 7038 + 3500 + 1 = 10539
Canada 7021 + 3500 – 2 = 10519
Texas 6751 + 3500 – 135 + 0 = 10116
France 6740 + 3500 – 135 – 1 = 10104
Japan 6463 + 3500 + 0 = 9963

Zeroing this down for clarity:

Australia
(6 inches)
USA
(3 inches)
Great Britain
(20 inches)
Canada
(403 inches)
Texas
(12 inches)
France
(141 inches)
Japan

Action for 35.1: France takes 10 points of damage to an already damaged rear armor. Australia takes 3 points of damage to a untouched front. Great Britain damages USA’s turret for 2 points of damage. USA Damages Great Britain’s front for 4.5 points of damage.

Action for 35.2: France goes to the pits.  USA yields to Great Britain.  (Now Australia must deal with Texas!)

Action for 35.3: Texas takes 3.5 points of damage to the back.  Australia takes 4.5 points of damage to his front left tire.

Action for 35.4: Texas takes 3.5 ponts of damage to his back armor.  Australia takes 4 points of damage to his front left tire.

Action for 35.5: Australia goes to the pits!  (Now Texas must deal with Great Britain’s attempt to pass him.)

Action for 35.6: Texas scores .5 points of damage against Great Britain’s left front tire.  Great Britain scores 3.5 points of damage against Texas’s turret.

Action for 35.7: Texas scores 2 points of damage against Great Britain’s left front tire.  Great Britain scores 4 points of damage against Texas’s turret.  Texas is duel disqualified due to armor breach!

Lap 45: Only six cars remain in the game….  USA and Canada currently lead, but have not yet taken any of their required pit stops.  Great Britain has a heafty lead in the other pack, but a lot depends on how long the next round of pit stops take.

USA 10542 + 3500 – 7 for yield + 0 = 14035  [Has 2 points of damage to turret.]
[@mod350 = 35]
Canada 10519 + 3500 – 1 = 14018  [Has 9 points of damage to front.]
[@mod350 = 18]
Great Britain 10539 + 3500 – 380 for pit – 3 = 13656  [One pit stop]
[@mod350 = 6]
Australia 10548 + 3500 – 420 for pit + 2 = 13630  [One pit stop.]
[@mod350 = 330]
Japan 9963 + 3500 + 2 = 13465  [One pit stop.]
[@mod350 = 165]
France 10104 + 3500 – 260 for pit – 135 for reflexes – 3 = 13206  [One pit stop.]
[@mod350 = 256]

Lap 55: Okay… it’s really hard to tell what’s happening here.  Let’s do the math.

Canada 14018 + 3500 – 3 = 17515  [The only car that hasn’t pitted.]
[301 inches] [@mod350 = 15]
USA 14035 + 3500 – 1 – 320 for pit = 17214
[54 inches] [@mod350 = 64]
Great Britain 13656 + 3500 + 4 = 17160
[31 inches] [@mod350 = 10]
Australia 13630 + 3500 – 1 = 17129
[159 inches] [@mod350 = 329]
Japan 13465 + 3500 + 5 = 16970
[401 inches] [@mod350 = 170]
France 13206 + 3500 – 2 – 135 for reflexes = 16569
[@mod350 = 119]

So…

We were like this:

  • Australia @330
  • France @256
  • Japan @165
  • USA @35
  • Canada @18
  • Great Britain @6

And we changed to this:

  • Australia @329
  • Japan @170
  • France @119
  • USA @64
  • Canada @15
  • Great Britain @10

So Japan is passing France.

(Modulo arithmetic shows that the cars largely stay “still” with each set of ten laps– their positions relative to each other are more or less the same.  But France’s reflex penalty causes him to get passed by each car in the game….)

France pits.  Everybody drives!

Lap 65:

Canada 17515 + 3500 – 4 = 21011 [@mod350 = 11] [The only car that hasn’t pitted.]
USA 17214 + 3500 – 5 = 20709 [@mod350 = 59]
Great Britain 17160 + 3500 + 0 = 20660 [@mod350 = 10]
Australia 17129 + 3500 – 1 = 20628 [@mod350 = 328]
Japan 16970 + 3500 – 3 = 20467 [@mod350 = 167]
France 16569 + 3500 + 2 – 280 for pit – 135 for reflexes = 19656 [@mod350 = 56] [Has pitted twice.]

Two combats! Great Britain has moved up on Canada. (Canada is in front.) France is moving up on USA.  (USA is in front.)

[This post will be updated as each lap is resolved.]

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7 responses to “Can-Am Duel Circuit Benefit Race for Mutant Children

  1. Earlburt June 2, 2011 at 8:52 am

    What is the -135 about for Texas & France during Lap 25?

  2. jeffro June 2, 2011 at 9:14 am

    That’s the penalty each lap for having a lower-than-standard handling status– in this case, due to them rolling one’s for their reflex rolls. (Drivers have such high skill levels that it is hard to get less than a +2 reflex bonus… but it happened.) If a car had a top speed of 215 instead of 220 it would get a similar penalty on its laps. I have some ideas of tweaking the rules to be more fair, but I’m holding off on proposing anything until we see how this plays out.

    • earlburt June 2, 2011 at 10:55 am

      Is that reflex role made every turn? Or was it made at the beginning and carries through the whole game? If the latter, it seems like they’re pretty well screwed. But I agree that you should continue to run it by the rules and just see how it goes. The first attempt at a game need not be completely fair.

      • jeffro June 2, 2011 at 11:04 am

        You only get one reflex roll for the entire race– according to the original plain vanilla Turbofire. (That’s pretty harsh, yeah.)

      • AK_Aramis June 2, 2011 at 10:01 pm

        A long time ago… I used a houserule that reflexes got rerolled after each pitstop. It did make a big difference.

  3. earlburt June 3, 2011 at 12:51 pm

    In theory, France and TX could both exchange fire and then yield to Aus, USA, GB & Can all in sequence, right? All six cars could be engaged this turn. Plus the potential GB-USA combat. Not that that seems likely, but I just want to be sure I understand how the mechanics might work in this regard.

    • jeffro June 3, 2011 at 1:00 pm

      I’ve opted to run the first two combats simultaneously. That’s Aus/France and GB/Can. Theoretically I could have calculated which happens first, but I’ve opted for simultaneous in order to keep the game moving.

      Example: Let’s say France yields and GB disqualifies Can. From there… Australia will engage Texas while GB engages France. And so on. Maybe Texas disqualifies Australia while France pits. Then GB would face Texas. Note that the exact timing of what happens when also depends on how many seconds the engagements last. As one finishes, I will immediately start the next engagements on the following “second”.

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