Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

A Shadow From the Past, Part Two

Note: Part one is here. These designs were some of my favorites of all the ones I made back in the day. Note that the smart link was at some point declared not to work with a SWC or HRSWC; this made one of my favorite design tricks invalid.


Bunker Blocker — Luxury, x-hvy. chassis, hvy. suspension, large plant with superconductors, 4 plasticore tires, driver only, 3 linked RL’s front, HRSWC for RL’s, PS back, 2 linked PDG’s left, PDG linked to RL’s front, HD Shocks, IFE, roll cage. Armor (sloped): F 50, B 30, L 30, R 30, T 9, U 9, 2 10-point wheel hubs front, 2 10-point wheel guards back, 10 points CA around driver. Accel. 5, Top Speed 90, HC 3, 6,600 lbs.; $24,776.


Zipper Zapper — Luxury, x-hvy. chassis, hvy. suspension, large plant with superconductors, 4 solid tires, driver only, turreted laser, 8 laser guided Heavy Rockets (4 linked front, 4 linked back), laser guidance link. Armor (sloped): F 65, L 35, R 35, B 25, T 9, U 10. Accel. 5, Top Speed 90, 6,600 lbs.; $25,438.

Division 25 option — Remove one rear HR and link, rearrange HR’s as follows: 4 linked front, 1 right, 1 left, 1 back. $24,988.


Cowboy Stretch II — Pickup, x-hvy. six-wheeled chassis, hvy. suspension, super power plant with 2 extra power cells, 6 solid tires, driver, passenger, 2 linked MG’s in turret, 3 FOD’s linked to MG’s, 3 SkD’s linked to MG’s. Armor: F 25, R 15, L 15, B 25, T 20, U 10, 2 10-point wheel hubs front. Cargo capacity: 1070 lbs., 11 spaces. Accel. 5, top speed 100 without cargo, 90 with cargo, HC 2, 6,730 lbs.; $17,390.


Calamarian — Station Wagon, x-hvy. chassis, hvy. suspension, sports car power plant, 4 solid tires, driver, passenger, RL front, turreted RL smart-linked to RL front, explosive tipped SD back linked to turreted RL, SWC. Armor: F 40, R 25, L 25, B 35, T 30, U 15. Cargo capacity: 1025 lbs., 7 spaces. Accel. 10 with up to 425 lbs. of cargo, 5 with more, HC 3, top speed 112.5 mph with full  load of cargo, 5,575 lbs.; $18,050.

Defense option — Downgrade plant to large, add 4 10-pt. wheelguards and a second explosive SD to the right. Move the other SD to the left and link the SD’s. Cargo capacity: 890 lbs., HC 2, top speed 90 with full load of cargo, 5,710 lbs.; $16,100.

Tow option — As basic Calamarian, but add super conductors and a standard hitch with 10 points of armor. Cargo capacity: 965 lbs., 7 spaces. Towing capacity (with full load of cargo): 3,300 lbs. Accel. 10, top speed 120 without trailer, accel. 5, top speed 90 with fully loaded trailer, 5,635 lbs.; $21,550.


Gypsy — Luxury, hvy. chassis, hvy. suspension, super power plant, 4 solid tires, driver, passenger, RL front, SS linked to SD back. Armor: F 35, L 20, R 20, B 30, T 8, U 9, two five point wheel hubs front, two five point wheel guards back. Cargo capacity: 6 spaces, 850 lbs. Accel 10 (5 with cargo), HC 3, 5,200 lbs.; $11,990.

Q-Gypsy — Upgrade SS to PS and chassis to x-hvy. Add laser in pop-up turret, two HR’s left with blow-through concealment, HRSWC, 33 points of armor, and laser guidance link for all rockets (including the rockets in the front RL.) No cargo capacity. Accel. 5, top speed 100, 6,600 lbs.; $29,940.


2 responses to “A Shadow From the Past, Part Two

  1. michael February 19, 2012 at 9:59 pm

    Always love seeing other people’s designs, but that Zipper Zapper better watch out for smoke clouds… pity making lasers IR is so damn expensive.

    Did you ever run into smoke problems when using this design?

    • jeffro February 22, 2012 at 4:41 pm

      Except for flamethrowers, folks really didn’t use smoke in our games back in the day. The IRTL was so cheap, it tended to do well enough. When APFSDS ammo came out, I don’t remember driving anything that didn’t have an ATG on it. After several games, one dude figured out that metal armored gas guzzlin’ ram cars were unbeatable and we switched to playing Samurai Swords when we got together.

      The Zipper Zapper was developed out of my irritation at the ubiquitous targeting laser from cars developed in the VG2 era. Laser Guidance Link was originally meant to be a bonus for cars armed with the original two space, 3 die damage laser. I wanted to explore that… and I also wanted to make a better car than the infamous Grand Slam from the Combat Showcase. (Once that car blew its wad, it was a sitting duck… but a car with a turreted laser is not to be taken lightly.)

      One change I’d make with the division 25 option– if I was driving it today, I’d have six rockets linked on the front if the sloped armor didn’t mess up the 1/3rd space rule. I’d also announce that any ram car that comes within 10″ of me will eat them all!

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