Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Thousand Suns Readalong Chapter 13: Allies and Antagonists

This brief chapter is a stand-in for Supplement 1 “1001 Characters” and Supplement 6 “76 Patrons”. The former contained page upon page of randomly generated Traveller characters… while the latter contained various unsavory jobs and encounters for the players to deal with regardless of the specifics of their location and situation. JTAS had a running column called “Casual Encounter” which gave a more thorough fleshing out of various non-player characters.

Thousand Sun’s career template system obviates the need for scads of rolled-up characters, so you get a pretty good set typical space gaming archetypes instead. They’re all concise enough to fit on an index card. Though they’re full equipped, there is no stat block for the weapons and armor. The six “specific NPC’s” detailed here are not, for the most part, suitable for players– they run the gamut from good “heavies” to obstacle type encounters to epic campaign recurring bad guys. This chapter provides a lot of examples to flesh out the previous material of the book. It looks easy to get to the game table and, though compact, is teeming with adventure material. However, the “patron in the tavern” concept that was so central to the old Traveller game is passed over for a slightly more sophisticated objective/complication/conflict formula that was presented back in the game mastering chapter.


2 responses to “Thousand Suns Readalong Chapter 13: Allies and Antagonists

  1. RogerBW February 1, 2012 at 8:32 am

    This isn’t in first edition at all. Sounds decent. I admit that my favourite thing about Traveller’s patron encounter format was the d6 for what’s really going on…

  2. John E. Boyle November 4, 2016 at 9:40 pm

    I like this chapter, a lot. Not only are the archetypes a good selection of exactly the type of npcs a GM needs for a space opera, they are also good examples of characters for people new to the system. The named NPCs look good for medium to long term enemies/rivals/employers, each with a little bit of backstory that could lead to something bigger or just to something interesting. Handy for a GM.

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