Crushing the Axis
May 14, 2012
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Axis & Allies is my gateway game of choice. My moldy old microgames are something of an acquired taste… and roleplaying games appeal to just a certain sort of person… but what teenager can resist the glory of epic World War II action? (Just get them hooked before they get a car and start chasing girls….)
So what happens in that first game? Well… I let the new guy pick whichever side he wants and then I just kill him. Here’s what happens when I am allowed to do whatever I want as the Allies:
- Ah, Africa. The whole continent… it just says “free money” to me. I kill the German fleet with Great Britain, then I send the Americans in until it is mine. Most novice Axis players undervalue the place.
- I put an industrial complex into India. I’ve done that before and lost it, but a new guy will let you get away with it. I used to have USA build Industrial Complexes in China, but I think now that I’d rather have the Americans pushing gigantic fleets around– somebody’s got to do it!
- I play really aggressively with Russia, taking out as much German territory as possible. By the time that Russia exhausts itself, Great Britain is moving three infantry and three artillery units into Europe every turn and the USA is threatening to add more to that.
- I don’t care about Japan. Germany is in a nice spot for all three Allied players to gang up on him, but Japan is just so isolated. I let Japan do whatever he wants as long as he doesn’t threaten the Russian capital. When Germany is pinned by Biritish and American forces, Russia can send a pile of infantry back across Asia. At the same time, Great Britain can send its monster force out of India and the USA can island hop in the Pacific. It’s hard to knock Japan out of the game, but you can make him work to hold on to his territory. You don’t have to beat Japan– you just have to keep him from causing too much trouble while you destroy Germany!