Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

More Car Wars 6e Scuttlebutt

My preference would be something exceedingly close to the revised “small box” Car Wars that included a subset of the Compendium. Hopefully that’s what Phil Reed meant by “classic”.

Phil Reed on the SJG forums recently said, “the more I review options the more I think something along the lines of Car Wars Classic would be the best approach to a new edition. An inexpensive box with maps, counters, and everything for cars, cycles, and trikes.” It isn’t clear how “classic” he really means here as Phil has never quite repented of Fifth Edition. He has posted elsewhere that he was pleased at how easy fifth edition was to learn… and that it might have done better if they “had released the game with diecut counters.”

In other news, thanks to Form 1… Steve Jackson will soon be able to use a 3D printer to make prototypes of Car Wars miniatures. Neato!

Get your stale Car Wars 6e scuttlebutt here and here,

Also: people are beginning to receive their Car Wars shirts from the Ogre Kickstarter. They look really good– the colors are so vibrant!

Update: While Phil Reed has been toying with a four phase system, he “completely and totally disagrees” with my assertion that dropping to three phases creates tactical artifacts that dumb things down and make the game less fun. It sounds like he is dead set on continuing the development of the 5th edition branch while speeding up play in order to to be as accessible as possible.


6 responses to “More Car Wars 6e Scuttlebutt

  1. RogerBW October 25, 2012 at 6:49 am

    The killers for 5e, for me, were the scale and the lack of design system. I never really got as far as the actual rules.

    • jeffro October 25, 2012 at 7:34 am

      While I have carried on about this at length elsewhere, the worst things about the 5e system game play were (1) the diversity of arena layouts evaporated at this scale on most kitchen tables, (2) handling status resets meant D6 bends could again be made every turn, (3) the lower resolution killed both the feel of actual driving and the tactics that derived from it, (4) shoot-shoot-ram became both a consistent and tedious game winning move, and (5) the vehicle designs were generally undergunned and overarmored such that multiple rams were required to win the game– that slowed down the game, made it far less about driving and shooting, and forced players to dig deep into the most complicated part of the game when the whole point was to be simpler and faster from the beginning!

      • RogerBW October 25, 2012 at 8:30 am

        Re your 5: What I’ve said on the forums, but might as well repeat here, is that whatever designs come with CW6 they need to be thoroughly playtested – I’d be inclined to throw it open to contributions, but I’d want battle reports as well as just the numbers. Using the design system should be someone one does because one wants to explore an obscure corner of the rules, not because the stock cars can be easily beaten. (BattleTech, in its original boxed version, had a similar problem – most of the ‘Mechs in the book were seriously underpowered compared with the ones one could design, which tended to have fewer weapons, less ammunition, and more heat sinks and armour.)

        It probably goes without saying these days, but there must be some sort of generally-accepted design validator. No more AADAVG3s.

  2. Greg November 6, 2012 at 10:48 am

    Are the forums you talking about the private forum promised in Kickstarter [“And, of course, access to the private forum if we hit the stretch goal!”]? I received no invite even though I contributed, so I wanted to determine where I stood. Thanks.

    • jeffro November 6, 2012 at 10:49 am

      To my knowledge, the private forum for Ogre supporters has not launched. I think I heard that it would launch this year, though. The forum I refer to above is the SJG public Car Wars forum.

  3. Dominique Sumner December 29, 2012 at 10:03 am

    I’m hoping that 6e will combine certain elements of 5th edition with the Compendium. I’m cool with cars/pick-ups, bikes, and Trikes (I’m also hoping we’ll see SUVs), and a scaled back list of equipment options (one of the things I liked about 5e is the way they did power plants).

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