Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Mental Assault: A Telepathic Attack for GURPS Powers

Mental Assault (+160%/+680%) Toxic Attack 1d6 (Based on Will, +20%; Malediction 2, +150%; Telepathy -10%) [11] + Affliction 1 (Based on Will, +20%; Malediction 2, +150%; Attribute Penalty (2 IQ), +20%; Cumulative, +400%; Telepathy, -10%) [78]. Notes: A blue wave of pure phychic force. Roll Will vs. subject’s Will to deliver the attack. If this works, the subject takes 1d6 damage (ignore DR) and must roll vs. Will to avoid losing two points of IQ for one minute per point by which the victim fails his HT roll. 89 points.

Mental Assault Power Parry: Mental Assault can be used to parry Innate Attacks, Afflictions, and Bindings that are based on Telepathy. The parry rating is equal to 3 + (Will + Telepathy Talent)/2. Success counters up to two levels of Affliction, 2d6 damage of Innate Attack, or 10 levels of Binding.

Gorlock Telepathic Gestalt: A group of Gorlocks can combine their Mental Assault abilities for more powerful attacks. To link up, they each roll against IQ+5 with a penalty of -1 for each person attempting to link up. (If they are not in physical contact, apply Long Distance modifiers and an additional -1 penalty if they are not visible to another group member.) On the following turn, the leader of the group may use the Mental Assault ability with a Talent level equal to his own plus one half of the rest that are linked up. The damage dice and the Affliction level will be equal to one (for the leader) plus one half times the number of Gorlocks that are linked up. (So five Gorlocks will have Mental Assault at 3d6 damage and Affliction 3 with a combined Telepathy Talent of 6.)

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

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7 responses to “Mental Assault: A Telepathic Attack for GURPS Powers

  1. Pingback: The Gorlocks: A New Monster For GURPS Dungeon Fantasy | Jeffro's Space Gaming Blog

  2. tonicengine April 4, 2013 at 2:13 pm

    Once they have blasted your IQ down to 1 or 2, you’ll probably end up saying something like “Will you be my friend?” Do they eat you then, or just drag you off to be raised by a childless gorlock couple?
    Also, the gestalt mental blast attack part of the write-up, or something you just added using your GMly powers?

    • jeffro April 4, 2013 at 3:00 pm

      My thinking was, that each point of IQ loss makes it more difficult for you to resist further attacks by Mental Assault. A basic Gorlock tactic would be to focus on the opponents that fail so as to take advantage of the cumulative penalties.

      The power parry and gestalt rules are more or less straight from GURPS Powers, but as those things can vary from campaign to campaign, I wanted to go ahead and make my personal ruling/application clear.

  3. Mark Langsdorf April 4, 2013 at 2:45 pm

    Very nice! I’m definitely going to steal these guys for my campaign, though it may be a long time before they’re used.

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