Gaming Notes: June 2, 2013
June 2, 2013
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Space Gaming News:
Star Fleet Battles (BGG Session Report) — “SFB was nowhere near as hard to play as I expected; we weren’t using every rule for the ships, but we had enough of them to get the idea. I’m sure the game gets more complicated with more complicated ships, but it was quite approachable for us. The game took about 90 minutes to play, and was very interesting throughout.”
Module C6 Progress (Federation Commander Blog) — “We are finally to the point where I can work on SSDs again, which means some progress should be made soon on Module C6. I think the first priority is going to be to try to do the various weapons rules over (lost in the crash), which is one of the hardest parts. With the systems working, however slowly (a lot of copy and retitle and post into new computer), progress should be made to completion.”
Outrider (Roleplay-geek) — “Following the recent launch of DriveThruCards, a One Book Shelf (OBS) site which specialises in printing card games, I discovered Outrider, an auto duelling tabletop game by Dice Fest Games which featutures an innovative movement/manoeuvre mechanism using cards. I’m a sucker for post apocalyptic road racing games and sook took advantage of the Launch Discount and got the whole PDF + POD Cards for £17.04 including delivery.”
On the Table:
This week I broke out Revolution! from Steve Jackson Games and played with my son (age 10) and my daughter (age 7.) Now… I realize that it says “ages 13+” on the side of the box. I think I found out why…. My daughter would put all her resources on the Printer. But my son would usually nab the Mercenary. So my son would put his one “force” on the Printer space… and my daughter would get NOTHING. The idea of maybe going after stuff that other people didn’t seem to want never quite made any sense to her– she was not happy! Meanwhile, I eventually got to where I was winning just about every other square. (My edge in “force” and “blackmail” was uncontestable.) I actually ran out of cubes for marking my influence on the board…!
My kids are quite content to play a friendly game of Settlers or Carcassonne. And yeah, Revolution! might be adults-only for a while. One thing I do like about this game is that I expect it will help teach my son to tailor his strategy to what’s going on at the table. So far he tends to play his favored approach regardless of its efficacy or what other people are doing. I think Revolution! will provide a lot of incentive for him to develop beyond those habits because being predictable is the surest way to lose in that game.