I’d set up for the Giants scenario, but my daughter quickly had us fighting with the Nurkott map on the reverse side…!
My son was out and about with mom on Saturday night, so my eight year old daughter demanded her chance for a big gaming night. Here’s how things fell out:
Pictureka — I’m not sure how this game turned up at the house. I’m not even sure if we were playing this right– my daughter taught me the rules by herself. If there was a borderline case, she adjudicated it by putting the card back in the bottom of the draw pile. After two passes through the deck, she decided it wasn’t that fun and put it away.
Cadoo — This is the Cranium board game adapted to kids. My children love it, but they are just a bit too old for it now. (I wish we’d gotten it a couple of years ago.) It contains Pictionary, Charades, and “Claytionary” type challenges. The kids really get into it, too. It is not, however, all that well adapted for two-player games. Complicating that, my daughter insisted that we remove the timer. (She really didn’t like that timer!) After two games of this, I asked her if we could please try something else.
Tickle Fight — I won this one, but my daughter claimed I had an unfair advantage due my greater size and weight. In retrospect, this was easily the most fun game of the evening.
Battleship — This would be a fun game, but my daughter can’t stand two things about it: missing… and getting hit. If I tried to clarify something to make sure we were communicating, my daughter would accuse me of unfairly fishing for clues.
Dragon Rage — It was time for my daughter to go to bed, so I got out my current underplayed favorite for a solitaire run-through. My daughter insisted on getting to play, so she got to stay up until 10PM– waaaay past her usual bedtime. I started to set up the Giants vs. Esirien scenario, but my daughter insisted that we play with the Nurkott map of “Orc Town” instead. We didn’t quite grok the rules for how the human units enter the board, so she just placed them together in the grass on the north side of the map. The Hero moved in with a unit to try to smash in a gate on the west side while the Wizard summoned an Elemental to start fighting inside the city. This resulted in a slow grind and pretty soon my daughter turned her attention to an entrance on the east side of the map. I ruled (incorrectly) that the wirlwind spell would open up the gate there, and soon we were fighting back and forth just inside the gate with several units. We both missed for nearly a dozen turns until I rolled two sixes in a row. This is when my daughter started to cry. I ruled that two sea serpents joined the battle on her side and she used them to pick off the rest of my orcs and bust down the seaside victory point hexes. One of her sea serpents died, but she ended up killing everything else.
Battleship (Again!) — The next day, she insisted on another game after catching me playing Commands & Colors: Ancients with her brother. I put all my ships together in the middle, thinking that this would give her a huge advantage. But then she put all her ships in nearly the same configuration as she’d done in previous games– all along the four sides! I made a total of five misses as I eliminated all of her ships. When I won the game, she had damaged or sunk all of my ships and only needed three or four shots to finish. This was a devastating loss to her, but maybe the lesson on ship placement will sink in– assuming she ever plays this with me again! (She was sure I was cheating somehow when she’d hit five squares in a line without sinking anything!!!)