Gygax, Miniatures Battles, the Origins of RPG’s, and AD&D’s Domain Game
August 26, 2014
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D&D’s now 40 years old, but there’s still a lot of work to be done completing the game. There’s never been a better time to be a gamer.
Over at Castalia House, I’ve taken a short break from my Appendix N series to delve into some serious game blogging, over eight thousand words altogether on how miniatures battles influenced the design of role-playing games and how to integrate them into an ongoing campaign. If you’ve got unfulfilled dreams of striking off into a wilderness hex, clearing out the monsters, and establishing a stronghold of your own, then maybe it’s because the essential game design problems related to that have never been adequately addressed. Until now…!
Don’t limit yourself to just dungeon crawling and wilderness encounters. Expand the scope of your game and put the players to work developing the campaign setting for you!
RETROSPECTIVE: Warriors of Mars by Gary Gygax and Brian Blume
REVIEW: Domains at War (Battles) by Alexander Macris