The G.H.O.S.T. Arena Manual
September 17, 2014
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Michael P. Owen, the great curator of all things Car Wars, has sent me this fantastic underground supplement from the later days of the game: The G.H.O.S.T. Arena Manual. This was put together by Brian Morrison and Todd MacDermid back in 1992, with each contributing about half of the material. If you dig up your old ADQ’s from the period, you can read about these guys’ exploits from back in the day; they really shook things up by being an extremely active AADA chapter.
If you liked The Arena Book or L’Outrance supplements, then this will be right up your alley. It’s basically ten arenas laid out and described with about the same standards as what you’d see in those Steve Jackson Games products. Okay, it’s amateurish looking, sure… but even the cover art captures the essential nature of the game as it was played at the time: cars falling off 3D ramps, pedestrians running around with handweapons, and it looks like someone even went hard core by getting a passenger that could fire out of the car’s sun roof. (Passengers weigh less than most weapons and can do as good or better damage! That’s what Mike Montgomery taught us, anyway….)
Nine of the arenas will fit on a single blank Car Wars map sheet. One of them is a special double sized monster. They are painstakingly placed in Autoduel America and a small amount of flavor text is provided along with the usual descriptions of the arena features and events. This is some fine work and a pleasure to behold. Thanks for sending this to me, Michael!
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