Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Questions and Answers for ACKS Dwimmermount

I’ve now clocked in about 33 hours of play in 4 sessions… eleven total sorties into ACKS Dwimmermount now. The party is largely at level two now, and though I have read both the game rules and the adventure module, I have now outstripped the point where I can run things correctly while under time pressure. While I saw some of these issues coming in advance and failed to prepare accordingly, other things have blindsided me. I’m doing this post in order to nail down a few thorny aspects of my campaign so that things don’t just summarily spiral out of control.

Q: First off, experience points for selling magic items. That is a huge deal which quadruples the rate at which the players advance. Are you sure you’re doing that right? The players are currently sitting on another six or eight thousand experience points if they cash in a few items they have. They should get to third level in no time!

A: Well actually… that uber cool Thulian chainmail that they have? The players do not in fact get experience for that even if they choose to sell it! See page 113: “If the party recovers magic items on an adventure, and sells them without using them, they receive 1XP per 1gp earned in the sale. If the characters use the magic items, they do not get any XP, even if they later sell them.” (It’s almost like the authors have anticipated that this will come up as an issue during game play…!)

Q: So how much are the other oddball magic items worth then…?

A: Well, Flight is a level 3 spell and Levitation is a level 2 spell. So the Potion of Flying will sell for 1500 and the Potion of Levitation will sell for 1000. The Broach of Unbelief has been used, but I dunno… that’s kind of a cool thing. Could it have gone for even 2000? (What level would a spell that turned clerics into unbelievers be?)  That cursed dagger… I can’t see that as being anything more than kind of a gag gift. It might sell for 100 gold if you could find the right person, but it might be better put to use next time you have to kibitz with some beast men! (They love that sort of thing, after all.)

Q: Are you sure you’re running this whole “banking of XP” thing correctly.

A: Actually, there is a mistake here. Only 90% of the gold that is spent for no benefit whatsoever counts as XP for replacement characters. This actually won’t be too hard to fix, though.

Q: So what’s up with Azoth not being worth hardly anything on the open market. We thought we were going to make a killing selling that stuff!

A: Yeah, well… you lucked out on your mage’s Loremastery roll so you at least found out what you could do with the stuff in the short term. But my theory on its relatively low value is that so much knowledge has been lost since Dwimmermount got locked down two hundred years ago that nobody really knows what to do with it. I think it’s sort of up to you guys to be the ones to recover that knowledge… and if you ever set up shop or start doing some magical engineering, then there might be some awesome things in store. Or you guys might just get total party killed.

Q: So you hand-waved it during the adventure, but do you think there’s any chance of wandering monster encounters when a party travels back and forth between Dwimmermount and Adamas?

A: Well, going by page 244 of the ACKS rule book, it looks like there is going to be one encounter check made for each hex you guys pass through. For this clear terrain, it’s going to be a one-in-six chance of meeting something. The tables for what you come across are fairly detailed, but half the time it looks live you’ll be rolling on the men, animal, or humanoid subtables. Note that cutting across the mountains is not only slower and not only has a higher chance of y’all getting lost, but there is a much higher chance of encountering something in those hexes as well! (And note that it is not unreasonable for me to check for a wilderness encounter when you travel between Muntberg and Dwimmermount.

4 responses to “Questions and Answers for ACKS Dwimmermount

  1. Aurumvorax May 1, 2015 at 8:58 pm

    So what is the chance for encountering monsters between Muntberg & Dwimmermount, as well as other demihumans?  And how many times do I have to tell you I was going to do research on Azoth in Adamas.  We had access to the resources, I just deferred asking you for the result, to be nice.

    Some of these results merit posting to your Castalia House page, but unless both Dwimmermount & the standard setting are stuffed to bulging with gold waiting to be claimed, it’s pretty silly to have to “Brewster’s Millions” enough to buy a piece of real estate to get your replacement fighter halfway to second level.  Maybe Alexander Macris could weigh in on whether starting a business and money-pitting it over the course of one character’s career could contribute to the XP total of another–beyond that, creating one’s own foundational infrastructure seems more reasonable than farming out to a bunch of charitable organizations.  Or are you just supposed to buy really, really rare elven wine??

    • jeffro May 1, 2015 at 9:29 pm

      I think there’s a one-in-six chance for an encounter between Muntberg and Dwimmermount, but I’m not sure what I think about those rules, yet.

      You can’t do magical research until you reach level 5. I think you know a reasonable amount of stuff about raw Azoth given your loremastery role. There’s more to this, obviously… but knowledge of how to refine Azoth into other more useful substances has largely forgotten.

      Yep. Banking XP has replaced your developing of henchmen and purchasing magic items. (Your characters are evidently very poor stewards of their money. It says a lot about you guys.) No, doing something useful with the money does not allow you to bank it as XP for replacement characters. I don’t even know what all you guys could have spent your cash on because you only spend it on one thing. I’ll leave it to you to determine if this is actually a sound strategy or not.

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