Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

D&D Cruft is Mostly Ignored in Practice

Back in the depths of time, people took their inscrutable AD&D hardbacks… and mostly ran them like the less imposing “Basic” sets, ignoring anything that they didn’t understand and passing over anything that got in the way of what they wanted.

In this era of unending splatbooks and the arms race of new character classes and abilities… pretty much the same thing is happening. Not only do most players prefer to play humans as opposed to the modern day descendant of the gnomish illusionist/thief, half-orc cleric/thief, and elvish fighter/magic-user/thief… but they also opt out of contemporary D&D’s tedious and migraine-inducing feat rules.

EN World has the whole story here.


2 responses to “D&D Cruft is Mostly Ignored in Practice

  1. Cirsova March 13, 2018 at 8:32 am

    I was shocked in my current B/X game that all three of my players have opted to run Thieves. “Hey, if we’re all thieves, they’ll never see us coming, and at least one of us will get the backstab!”

  2. Robert Eaglestone March 13, 2018 at 9:14 am

    That’s how we ran it back in the day.

    And that’s how I run Traveller, too, for that matter.

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