Inappropriate Characters is a new youtube series on tabletop games featuring some of the guys from the scene that are most likely to take flack from the culture police. Appendix N and the Pulp Revolution get mentioned in the inaugural segment during the Barsoom discussion– it’s at the 20 minute mark and runs for about ten minutes if you want to catch that. But hey… why not live large, put on a pot of coffee, and kick back with the whole thing? It’s a good show!
One of the points that come up is that Edgar Rice Burrough’s Barsoom stories are the gold standard for science fantasy adventure within the PulpRev™. That’s not quite how I’d put it.
Coming at this from a historical angle, if you do a survey of fantasy and science fiction from over the course of the 20th century, what you’re going to see just how tremendously influential Edgar Rice Burroughs was. It’s astonishing. There is a sixty year period where Edgar Rice Burroughs set the tone to such an extent, that he was basically the model for how fantasy and science fiction should be done. Look even at the second wave authors like Jack Vance, Leigh Brackett, Michael Moorcock, and many others– they all going their careers off the ground by emulating Burroughs.
In 1973 when Gary Gygax sat down to write the introduction to the original edition of Dungeons & Dragons, this is what he said:
These rules are strictly fantasy. Those wargamers who lack imagination, those who don’t care for Burroughs’ Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howard’s Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber’s Fafhrd and the Gray Mouser pitting their swords against evil sorceries will not be likely to find DUNGEONS and DRAGONS to their taste. But those whose imaginations know no bounds will find that these rules are the answer to their prayers.
It’s no accident that Burroughs is the first fantasy author to be mentioned there. It’s also no accident that you see Burrough’s mark on each of the most enduring comic book, tabletop gaming, and Hollywood blockbuster franchises.
The idea of the Pulp Revolution isn’t so much to– as the RPGPundit puts it– set up Burroughs as some kind of sacred cow. The point is to embrace the reality of what people genuinely find to be the most inspiring and thrilling from across science fiction and fantasy history. (Hint: it isn’t “The Ones Who Walk Away From Omelas”.) And the point is to extend the range of your creative palette by taking a look back at what actually worked back in those dark ages before 1980. There’s so much social and political pressure against doing just that, this has become a bizarrely subversive act.
But it’s also a lot of fun.
If you’d like an example of how this is all playing out, I would point you to Cirsova Magazine issue number five, which has a story by Schuyler Hernstrom that just picked up a Planetary Award. Check it out!