Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Dead Horses, Nerdly Discomfort, Swoleplaying, and Sadhu Sunder Singh

Over on Twitter, Yakov Merkin laments the state of cultural criticism:

You know, if all these YouTube personalities seen as much time promotion quality indie works instead of repeatedly hitting the dead horse that is SJW “creators,” we’d probably be able to make more positive cultural change. But negative videos gets more views I guess.

Grames Barnaby responds with a very generous shout-out to my work:

You need to think more like an anon. It’s not that it gets views, it’s that many of the folks in tg/vidya/or other johnny come lately “lifestyling market” bullshitters that are liberal facing are scared of what they really need to abandon to re-make the spaces to work again. Or to put it in a way that someone like @Aurini has pointed out the frame of most folks in various cultural wars, is mostly about trying to roll shit back to the 90’s because of how comfy it all feels, instead of standing on a set of principles. You want great art? You need to know how great art is made, and what it stands for, not what you liked about it because muh nostalgia.

Oddly enough, even something as innocuous as looking back to old books and games for inspiration is now something that requires a great deal of brainwashing in order to be executed “correctly” today. The once-vital online vintage rpg discussion that made my book possible is currently falling all over itself to virtue signal about how they can do that while still remaining unwaveringly committed to whatever the narrative will demand of us the day after tomorrow.

Here’s Brad J. Murray with the latest dementia in that vein:

There is a lot of resistance to addressing this because cultural problems are messy and even today not everyone is going to agree what was “worse” and what was “better”. Even “genocide is bad” seems to be up for debate in some circles. Nor even which mechanical elements in that game ore are reflective of what’s worse. But also because some of the nostalgia for that earlier time, the reason for mining that old material, might just be a desire for a whiter, maler, more heterosexual context. And the idea that that might be true is rightly uncomfortable as hell. And one thing we nerds know about discomfort: we do not want to talk about it.

But when we make a game that incorporates or emulates material from that past we risk racist, sexist, homophobic regressions. And we don’t have a good way to test for it, especially if we want to ignore it even as a possibility: if you want to ignore an error your first step is certainly to avoid testing for it. Or rather, we do have good ways to test but we do not deploy them. So let’s look up from the dungeon map and take a step and acknowledge that this is a risk. That material with a forty year old context may have side effects (and possibly direct effects) that reflect that context. And that in some if not many cases that would be a bad thing. That would be regressive.

Seek enlightenment through the strenthening of mind, body, and soul. But mostly body. #swoleplaying #brosr

That is precisely the attraction to the old books and old games. They are not just fun, they are largely free of the sort of cowardly, self-hating abasement that happens whenever people attempt to make a virtue out of cultural suicide. That stuff is craven. Disgusting. Ugly. It’s also intrinsically unmanly:

I am old and white and mail [sic]. I wish I could get glasses for my brain that correct for this.

It’s got to be tough living with that amount of self-hatred. I’d almost pity such a person if, you know, they didn’t actually hate people like me more.

It irritates me. Really, it does. And a good old fashioned fisking would be danged fun if NPC’s like that weren’t in charge of schools, universities, newspapers, and HR departments.

But Grames Barnaby is absolutely right. You’re wasting your time contending with these losers. Cheah Kit Sun has– on the fiction side– the right attitude:

The best stories I’ve read have the following characteristics: 1. Tight plot 2. Believable worldbuilding and setting 3. Well-developed characters 4. Authentic tradecraft, mindset, equipment 5. Polished language 6. Inherent sense of ethics 7. Illumination of higher truths

Point six and seven are where the battle is fought most hotly. In fact, the existence of real virtues is why the fake ones have to be pushed so vigorously– and why older works have to be either suppressed or expurgated. It’s like a religion to these people. Or an anti-religion perhaps.

Probably the most insightful statement on this impulse is by Sadhu Sunder Singh:

You will hardly find men who will not worship God or some other power. If atheistic thinkers or scientists, filled with the materialistic outlook, do not worship God, they often tend to worship great men or heroes or some ideal which they have exalted into a power. Buddha did not teach anything about God. The result was, his followers began to worship him. In China people began to worship ancestors, as they were not taught to worship God. In short, man cannot but worship, this desire has been created in him by his creator, so that led by this desire he may have communion with his creator.

See, when Christianity was removed from American culture… we didn’t end up with our old culture minus the old time religion. No, we got an army of breast-beating totalitarians, fire and brimstone zealots intent on tearing down even the remnants of anything that would remind them of who or what we were.

What can you do against that? Well you can start by not bowing the knee. But most importantly, you can be– unapologetically– the thing that they hate. And create as if they have no power over you.

If you’re having second thoughts about doing that, do yourself a favor and find a biography of Singh. It’s legitimately inspiring.

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2 responses to “Dead Horses, Nerdly Discomfort, Swoleplaying, and Sadhu Sunder Singh

  1. keithakenny November 26, 2018 at 9:36 am

    Well done! Those denying God create their own gods—often in their own image. I know narcissists who claim they cannot find anyone to love.

    So also the need to atone for the imagined sins of Western ancestors. In survival situations or during expansion, the patterns are much the same, albeit pre-literate societies kept fewer records of their indulgences. Folk tales from the middle east, sub-saharan Africa, pre-Colombian America, China, or ancient Greece and Rome read much the same—Vikings, Jews, Christians, Arabs, Zulus, Aztecs killing, raping, enslaving, laying waste to in their paths. Let she who is without sin cast the first stone.

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