Session Report: West of Keep on the Borderlands
May 23, 2019
Posted by on
So I ran with my notes I worked up from a couple of Lovecraft and Howard stories. Here’s what went down:
The players took the survivor from the bandit attack and decided to take him to the city of Ib. The players go to the temple which looks like the parthenon. But there’s this green statue in the likeness of Bokrug inside it… of course with gigantic gemstones for eyes. Easily worth enough gold to level up the party!
The dwarf with charisma 17 brashly calls for a healer. Ten ugly green guys with flabby lips come out with daggers drawn. The dwarf just leaves. The players ponder trying to do something weird with flaming oil, but think better of it. They find an inn and refuse to eat the green gruel that the survivor slurps up. They stay the night and leave the guy there with a few gold pieces.
(All of this takes a long time to play out because the players are insanely careful describing their actions and deciding what to do.)
The party elects to go back to where they found the survivor and then leave the road, travelling a half day to the north… then making for the keep from there.
I roll a bunch of wandering monster checks and nothing comes up. The players find the skinned man that is staked to the ground. The players bury him and then attempt to make it look like he escaped.
The thief is painstakingly scouting ahead and then reporting back. A harpy comes and attacks him. He runs back to the party, but is grabbed and carried into the sky. The dwarf shoots the harpy twice with his crossbow and fails to kill it. The thief is murdered and carried away.
From there the players travel on to the keep without incident.
Total playing time was about two and half hours– a fair game session for people that still have lives. Three distinct adventure hooks were added to the campaign situation that time. No idea if the players will abandom them all to go grind on the Caves of Chaos instead!