Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Blog Watch: Narrative Warfare, Arthurian Propaganda, Bad Children’s TV, and Mecha Vietnam

The Big Op (Bradford Walker) Narrative Warfare: The Spooks Get It — “What you believe to be true (Narrative), you perform in everyday life (Culture). What you perform as normal behavior (Culture), you will enact as state policy (Politics). This is why control of the Narrative matters, and that means Narrative Warfare is really the secular version of Spiritual Warfare; this is why cults and religions are the bedrock of a nation’s identity, and therefore Narrative Warfare is Identity Politics because you’re fighting over what the foundation of a given nation–a given distinct body of people, all of whom share the same race, religion, and language–is and whomever has control over that has real power because they have faith on their side.”

The Other Pulp Renaissance (Dark Worlds Quarterly) Why I Read & Write Pulp — “I feel blessed really to have been a 12 year old in 1975. Edgar Rice Burroughs, Robert E. Howard in paperback, followed by tons of comics. I caught the Fantasy explosion as it was growing and finally exploded after Star Wars. Joe Kubert’s Tarzan, John Buscema and Roy Thomas’ Savage Sword of Conan, Star Trek, Space 1999, Logan’s Run, Dan Curtis’s Kolchak– the 1970s. That is my nostalgia, not 1932.”

Brand X (Unz Review) Tired of Hollywood’s Woke, and Failing, Actioners? Try Vox Day’s New Comic Book Series — “Don’t worry about the deplatformings. They will soon be a thing of the past. But we still need to build our own institutions and support our own projects rather than support the endeavors of those who hate us, hate America, hate the West, and want to destroy everything that is good, beautiful, and true.”

Appendix N (Cinephilia & Beyond) Leigh Brackett: A Terrific Writer Ahead of Her Time just as She Was Ahead of Her Colleagues — “What we’ve prepared for you today is a rare conversation Brackett had in 1974 with Starlog Magazine, four years before her death. In this captivating piece, Brackett discusses her beginnings as a writer and a successful Hollywood screenwriter, her collaboration with William Faulkner on the script for The Big Sleep, working with Howard Hawks, as well as huge movie stars like Humphrey Bogart and John Wayne.”

No Thundarr for You! (The Data Lounge) Censorious c*** responsible for four decades of bad children’s TV is finally dead — “Seizing on a clause in the Federal Communications Act of 1934 that assigned broadcasters on the public airways a responsibility to tend to the public interest, ACT set about raising money and became a grass-roots force for change. The organization began pestering lawmakers, regulatory agencies and broadcast corporations to help educate children and not pander to them — to treat them as future contributors to society and not as just another consumer market.”

Game Design (gamesindustry.biz) Hooked on loot boxes — “This is where the outrage over loot boxes is coming from. This time it’s not rooted in ignorance and a fear of the unknown. It’s rooted in the knowledge that the publishers of the world don’t want to make games for players to consume so much as they want to make games that consume their players.”

From the Comments (Dalrock) Lancelot’s bowtie — “Of course, much of this was composed by French authors after the conquest of Britain by France in A.D. 1066. I suppose if I was a French propagandist I might well want Britain’s national hero and greatest king to be a bastard who consorted with dark powers, which would, in point of fact, justify France invading and taking over, just as Lancelot, the ultimate French Chad, invaded Guinevere and took over. In this story Arthur, who stands for England, becomes the cuck to Lancelot, the bull who stands for France, and of course Lancelot kills anyone who says anything against it while Arthur slinks around like David French watching his wife at a swingers club.”

Your Staff is Broken (One Angry Gamer) On the Dying Gatekeeping Media, Toxic Creators and Fandoms — “For the longest time the media has served as the gatekeepers of public opinion and perception. Their writings have cancelled people, destroyed businesses, and even sparked wars. They have for the longest time held an unparalleled power over the public perception and for that reason powers that be whether governmental, religious, technocratic or plutocratic all have sought to control the media.”

Not Everyone Can Play at this Level (RPGG) The Real Castle Greyhawk — “Four of these portals led to four independent dungeon ‘stacks’ of seven levels each (each ‘stack’ having a few side levels). The fifth portal, in the middle, led down to a stack of interleaved levels noted as 1, 4.5, 5.5, 6.5, 7.5, and 9. Beneath these dungeon stacks, a series of caves and caverns extended from the 10th to the 30th level. There were also at least three major areas that could be reached only by ‘magical transference’.”

Mecha (JD Cowan) The Real Super Robot ~ A review of Armored Trooper VOTOMs — “Since Dougram was based on guerrilla warfare and Gundam was based on WWII, Takahashi wanted to create a series based on Vietnam and the feelings such a war could inspire. But it doesn’t work as you might think. It’s not like any Vietnam you or I might know of aside from visual nods to popular works such as Apocalypse Now or soldiers fighting a war seemingly without end or a point. In fact, there is a point to this war, though it is not revealed late into the series. But there is more to it than superficial similarities.”

D&D (Castalia House) Secrets of the Nethercity — “In one of the more interesting design choices, Autarch does not burden DMs with a linear plot or lock NPCs into specific roles and goals. Instead, he provides a short list of motivations for each of the major dungeon players, to be determined as they are encountered, perhaps even randomly. This does two things for the better. For one, it allows each play-through to be nearly unique. For another, it allows the DM to slowly build the overall conflict within the dungeon, and only gradually increase the complexity of the situation.”

One response to “Blog Watch: Narrative Warfare, Arthurian Propaganda, Bad Children’s TV, and Mecha Vietnam

  1. malcolmthecynic December 1, 2019 at 10:35 pm

    The Ill-Made Knight is one of the best fantasy novels ever written, because it is perhaps the single most accurate portrayal of the platonic ideal of the gamma male ever written.

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