By the order of Cardinal Jefforieu: Members of the #BrOSR are no longer to utilize the term “patron play.”
- Independent downtime action creates a Braunstein at first level BY DEFAULT.
- Individual PC’s naturally develop into FACTIONS over time, enhancing the scope of that Braunstein.
If you want to kick off your campaign with a Braunstein scenario the way that Daniel J. Davis has done, that is really cool. If you want to integrate a Braunstein into an existing D&D campaign, you can do that, too. But you don’t need the term “patron play” to describe this.
“Patron play” is a term that was coined when the bros first started experimenting with Braunsteins. “Braunstein” is the actual historic term for the type of gameplay we have been exploring and it is the correct term to apply to it. Identifying the FACT that real D&D is a Braunstein is the salient point here. Using the term “Braunstein” over “Patron Play” emphasizes that we have recovered aspects of D&D play that were not only foundational to how Dave Arneson ran Blackmoor, but that this concept of Braunstein play is explicitly within the D&D rules that Gygax wrote and published during the seventies. It is strong juju– literally deep magic from before the dawn of D&D.
Within the #BrOSR, timekeeping was mastered first and it appeared to us that the 1:1 type rules made Braunstein follow very naturally from that. I believe that in the broader rpg world, the understanding that D&D campaigns were intended to be Braunsteins was lost first. From there, there was no longer a need for the time rules.
Of the two ideas, the multiple independent actors of a Braunstein scenario is more fundamental to D&D in particular and good rpg campaigns in general. Timekeeping turns out to be a tool for managing an ongoing and continuous Braunstein— one more reason why timekeeping is the secondary topic! Finally, the concept of a Braunstein is easier to express and less likely to steer rpg discussions into the weeds. It is also the distinctive of Blackmoor, OD&D, AD&D, and BrOSR play that most clearly differentiates them from Rule Zero and Storytelling approaches to rpgs. Because of all of this, you should not use the term “patron play.” It can be retired now due to the fact that it is less useful, less accurate, less persuasive, and less cool.
For the full argument on how I describe real D&D, see How to Win at D&D.
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