Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

Monthly Archives: September 2015

Operation Roiling Mumble Post Mortem

So, how did it go…?

You know, I’m just not the activist type. My pattern over the years in response to various kerfuffles has largely been to drop out, fall back, and then do my own thing somewhere else. The problem with the politicization of games is that… at this point, there’s not a whole lot left to fall back to…!

Well this was a very modest effort– a very small step up from the usual gimmick of writing an unhinged spittle-flecked editorial that will convince no one that doesn’t already agree with me. (Man, those things are fun to write, though.) The letter writing campaign generated more response than I expected, but less than I wanted. As far as I can tell, there are fewer people that will write a letter to OBS expressing concern about censorship than there are people that will walk out of the Ennie Awards ceremonies in outrage against a successful game designer they detest. The smug people who keep the hobby pure and clean? They appear to be far more motivated than the people that disagree with them on social media.

For people that want to run their own ops, I can tell you a few things based on my very limited efforts here. The breakdown of the kind of responses I got was fairly even for each group:

  • There are the people that get on board and participate exactly as you ask. I really loved this part because I got to see the letters of people that I think are more articulate than me. Even better, I got to see the responses that Steve Wieck made to them. If I was some sort of evil mastermind, this could have been really useful intel.
  • There are the people that don’t necessarily want to participate… but who are sympathetic enough to boost the signal for you by resharing and so forth. This is cool. The morale value of this sort of thing shouldn’t be underestimated.
  • There are the hecklers that show up to use your ops as an opportunity to run through the opposition’s talking points. This is pretty tacky and irritating.
  • Much worse are the “wet blanket” moderates who show up to explain at length that there’s really no need for action and no reason to get excited, etc. etc. I’m convinced that these people really do by far the worst amount of damage to people trying to accomplish something. They really do destroy momentum more than anyone else. Hecklers will sometimes inspire your allies to push back on your behalf. But moderates? They’re a bottomless pit.
  • Finally, there are the “more radical than you” and “better able to run an op than you” types. On one level, this is awesome, but on another… dang, this is frustrating. If these people do not have an actual operation going that you can show reciprocal support to, then they can really take the wind out of your sails.

Each of those groups were roughly the same size, so useful feedback and participation is liable to be dwarfed by the people aren’t really on board with the proposed effort. (I mean seriously, some people spent more time arguing with me about this than it would have taken to write a letter to OBS. Agh!) This sort of thing is completely predictable and an inevitable part of human nature. While my temperament is about as far from “revolutionary leader” as it gets, if I ever do anything remotely like this again I will make a point to head some of this sort of thing off.

At this point, though, this OBS censorship policy is well on its way to becoming a reality. While I didn’t think there was much chance of stopping it, I for one felt it important to at least register some opposition with the people that actually make the decisions. But when the “point and shriek” crowd rolled up to DriveThruRpg, it’s pretty clear that they had a game plan. Watching how this played out… it’s pretty clear to me that their opposition does not. They can threaten Steve Wieck with their standard “guilt by association” routine. Us? We can only “threaten” to leave him alone and let him run his business as he sees fit. There’s just not a lot of leverage in that…!

So what happens next…? Eh, I guess we sit back and wait for the games to start getting banned with greater and greater frequency. Maybe pretty soon we’ll have enough victims that we can set up a yearly “play a banned game” day at the local library. (Librarians hate censorship, don’t they? Surely we can count on them! Heh.) But hey… you all that sat down and wrote a letter just because I asked: thank you. That was cool. Maybe it didn’t accomplish much, but I do think it was more effective than me putting together another angry op ed piece. If somebody else is smarter or more effective in opposing censorship and protecting free expression… by all means, lend them your aid. Or at the very least, cut the wet blanket routine and get out of their way.

Cirsova is Looking for SFF Writers!

If you’re into planetary romance and heroic fantasy… then you may want to consider getting in on this!

Cirsova's avatarCirsova

Are you a Sci-fi/Fantasy writer?  Then I may be looking for you!  Cirsova is launching a semi-pro zine focusing on Sword & Planet and Heroic Fantasy fiction.  Please share, reblog, retweet, whatever!  Get the word out!

What are you looking for?

4-6 Original short stories between 2000-7500 words.

1 or 2 short essays on the subjects of S&P, Heroic Fantasy, Pulps, Pulp Art, or any of those subjects’ effect on tabletop gaming.

Submissions should be in finished, final draft form.  Please do not send unedited works, excerpts or pitches.  Well, you can send me a pitch, and if it sounds awesome, I will tell you “That sounds awesome, now write that story, make sure it’s edited, and submit that to me”, but that’s it.

What do you mean by “Sword & Planet” and “Heroic Fantasy”?

“Sword & Planet” typically refers to a style of romantic swashbuckling fiction that takes place on Earth-like non-Earth…

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Link Roundup: The Best of Fredric Brown

I’m not sure what to say about this one. When I first picked up the book, I knew that in spite of the fact that time has not always been kind to these stories, nevertheless… I had hold of something truly great. Fredric Brown was a very big deal… in a world that just doesn’t exist anymore. My son (age 12) loved him, though. I haven’t seen him get taken with an Appendix N author like this since Roger Zelazny’s Amber novels. He was practically beside himself explaining how great the story “Etaoin Shrdlu” was to his little sister. He had no idea what a linotype machine was… but all the same, the story just nearly scared him to death.

I have to say that I really don’t get the Tor.com piece on this one. It’s outrageous to me, really. Thank goodness that Black Gate’s John O’Neil has already responded. It saves me from potentially losing my temper and saying something stupid. But if you can’t figure out how it is that guys like Fredric Brown, L. Sprague de Camp, and Fletcher Pratt could be really important figures in their day, then… well… that’s almost unbelievably blinkered. There really are people that are like that, I’m sure. You wouldn’t want to be one, either. That’s why it was charitable of O’Neil to suggest that Tim Callahan had not spent a lot of time either reading or reflecting on the material.

RETROSPECTIVE: The Best of Fredric Brown edited by Robert Bloch

Tor.com — “These are things that happen in the stories, often very short stories, of Fredric Brown. I can see why Gary Gygax liked them. Unfortunately, their connection to Dungeons & Dragons is vague at best. They seem to fall into a category that, after reading most of these Appendix N recommendations, I can now confidently call Somewhat Clever Things Gary Gygax Enjoyed but are Pretty Tedious to Read Today.”

Black Gate — “It’s clear to me that Gygax included Fredric Brown in Appendix N not because D&D players would find his work a rich trove of resources for world-building, but rather for the obvious craft of his storytelling and his ability to constantly surprise. And because he told damn good stories.”

Black Gate — “While Brown left behind a rich body of work, his real fame rests in a handful of his short stories, which include among them some of the best SF ever written. In fact, if he’d written nothing else, he’d still be remembered for his fabulous story ‘Arena,’ originally published in Astounding Science Fiction, June 1944.”

Blog Watch: Forbidden Knowledge, the Letter of the Law, Owl Bear Variants, and Formulaic Genre Writing

Appendix N (Howard Andrew Jones) The Coming of Conan Re-Read: “The Tower of the Elephant” — “The cosmic stranger’s plight is the strongest condemnation of civilization in the story, going right back to that theme that was there from the start. The vile man who has tortured the creature for its secrets is not described as a magician or sorcerer, but a priest — in the fact the High Priest of the city, a man whom the ruler of Zamora fears and obeys. A barbarian thief might cut your throat, but he won’t enslave and torture you for centuries to get at forbidden knowledge.”

D&D (Don’t Split the Party) A Little Love for AD&D 2e — “Maybe it’s best feature is you can have two characters that are the same race, same class, same level, even the exact same stats, and yet have them be very different in abilities and roles because of the use of non-weapon proficiencies and kits.”

Game Mastering (Cirsova) The Dolphin and the Deep, Thomas Burnett Swann — “Some DMs will fret if players are familiar with certain exotic monsters and their abilities and worry that somehow this outside player knowledge will somehow ruin the encounter. The opposite is true. Outside player knowledge of monsters is similar to these adventurers’ knowledge of the Phoenix, the Harpies or the Pygmies: even though they haven’t experienced these things first-hand, they are well aware of them. Just like in Swann’s stories, D&D takes place in a world where all the myths may be true. Your character may not have seen this or that monster before, but there’s a decent chance they may have heard of it. And knowing about it doesn’t make the wonder of seeing it any less. In fact, it may increase it!”

D&D (Tunnels & Trolls) A World of Your Own – Devising a style of play in T&T by Ken St Andre  — “Unlike Mr Gygax, who seems to feel that if you aren’t playing by the letter of the law in AD&D, then you really aren’t playing AD&D, I feel that T&T is your game and you can make it into whatever you want.”

D&D (Big Ball of No Fun) Why 5E is the Last Edition of D&D — “D&D has nowhere to go now as a system. Throughout the various editions D&D has slowly changed with the times. The first edition and the various iterations of that gave us the core concepts of role-playing games and what D&D is…including the concepts of variability and additive systems that can be attached to the core system. Future editions gave us further enhancements and refined ways of doing things. 2E gave us a more streamlined system and near its end more sub-systems. 3E took the concept of additional material/systems to the max. 4E added in system balance. D&D has been ever evolving and showing us new things with each edition.”

Game Mastering (The Rhetorical Gamer) The Simple Pleasures — “It’s a lot of work. It’s not really necessary. And as I read what I wrote up there, it sounds a little too self-congratulatory for my tastes. But here’s the thing. I don’t do all these things just to make game run smoother or to make life easier for my players. Those are by-products of the process. I do this because it’s fun for me.”

Books (mishaburnett) Clutching For The Mantle Of Hephaestus — “Science Fiction used to be the literature of big ideas, and the Hugos used to be reserved for works that made you think, that filled the reader with a sense of wonder at the possibilities. I’m not getting that from traditionally published science fiction any more.”

Journalism (The Guardian) Get real. Terry Pratchett is not a literary genius — “I have never read a single one of his books and I never plan to. Life’s too short.”

RPGs (Lawful Indifferent) I AM ME, I AM MATT — “My body is still flabby but soon I’ll be the model of strength and power that will allow me to perform my dungeonmastery to its highest level.”

D&D5 (Dungeons & Donuts) Out of the Abyss Review — “What makes this egregious is that Out of the Abyss has a bunch of great ideas, setups, and game-ready things to do, but they’re buried under paragraphs and paragraphs of text.”

Journalism (Christopher Priest) You Don’t Know What It Is, Do You, Mister Jones? — “Unsurprisingly, the online comments on this pathetic piece of ignorant journalism have swarmed in (at the time of writing, just under one thousand), and for once almost all of them agree with each other. I will be surprised and disappointed if Mr Jones retains his job with the Guardian, at least in the capacity of an arts correspondent. I have rarely seen a letter of resignation so overtly and shamelessly revealing as this.”

Comics (Dr. Xaos Comics Madness) It was already happening — “Kirby and Ditko weren’t seeing painted vans and funky rock posters in 1966 – the people who’d soon be doing those vans and posters were reading these guys. Not even fantasy and SF had broken it open yet; the future Bodhisattvas and apocalyptic runeswords were at best contemporary and most would come later – again, by people who had nursed at the teats of the Negative Zone and dialogues with Eternity in cheap newsprint.”

Appendix N (Black Gate) Discovering Robert E. Howard: Rob Roehm – Tragic Things — “Mr. Price, the most tragic things have come to me: 2 bros., 3 sisters all dead, one sister was burned to death, one bro. killed, his body mangled beyond description by a railroad train. My wife died after a terrible lingering sickness, my only child going at the same time, leaving me alone of my father’s family”

D&D (The Geometry of Madness) Monster – Owl Bears — “In one of my more successful ventures, though, I ignored ogres and trolls and in every adventure there was an Owlbear instead. After a time, it became the campaign schtick, and I developed variants on the Owlbear to the amusement and dismay of my players. I present a small selection of the more successful strains of this glorious beast (as originally developed for a B/X campaign) for your delectation.”

Traveller (Searching for Magic) Classic Traveller: Playing for the First Time! — “What I love about Traveller is the scope of it. The universe is a vast sandbox of worlds where anything can be happening! The rules of space travel make communication a matter of going to a place with the news as cargo with weeks of time spent travelling in hyper/jump space. This means worlds can be lost. Wars are slow and devastating. Opportunities abound for the people who have managed to be at the right place at the right time.”

Appendix N (Tunnels & Trolls) Demon Issue Interview with Ken St. Andre in 1986 — “Yes, when I was a kid of 13 or so I discovered a library that had some of the old Tarzan books in it. I think what got me started on fantasy forever was reading Tarzan and the Ant Men. In the next year or so I discovered cheap copies of some of the Tarzan books published by Grosset and Dunlap for only $1.50 each. Every penny I earned went towards buying these books. At the same time I was already into comics, the more fantastic the better, and had quite a good Tarzan collection. A couple of years later in high school I discovered Conan in some of the Gnome press editions, and after reading those, I was hooked on fantasy forever. Today I have a huge collection of fantasy/adventure books, and I very much doubt that you could name any major fantasy hero that I haven’t read or collected.”

Books (Cirsova) Binary Star No. 1: Destiny Times Three, by Fritz Leiber and Riding the Torch, by Norman Spinrad — “You’d better believe that if these guys weren’t busy organizing a transdimensional invasion they’d be flagging stuff on Onebookshelf. The Servants also reflect the cultists who stole the Probability Engine in the first place; they’ve done all of these things because they see themselves as benevolent god-like beings who are doing what they do with the best interests of humanity at heart. The worst tyrants are those who justify their tyranny as being for the people’s own good.”

Books (The SF Site) A Conversation With Jim Butcher — “I fought my writing teacher tooth and nail for the longest time, flatly rejecting a lot of very good advice she was giving me. When I finally got tired of arguing with her and decided to write a novel as if I was some kind of formulaic, genre writing drone, just to prove to her how awful it would be, I wrote the first book of the Dresden Files.”

Books (Monster Hunter Nation) Back from DragonCon — “Speaking of Jim Butcher, total geek cred nerd moment for me, I was told about this later by people who’d been in the audience. Butcher was on a panel and they were asked the question, other than your stuff name one thing that you would really like to see made into a movie or a TV show, and Butcher said Monster Hunter International… Oh, hell yeah.”

Appendix N (Black Gate) Out of the Mouth of Madness — “Derleth loved H. P. Lovecraft’s works and singlehandedly set about preserving them through his Arkham House imprint. He took Lovecraft’s burgeoning Mythos and continued to shape it and mold it in His Own Image, but doing so helped ensure the original’s longevity.”

Appendix N (Dr. Xaos Comics Madness) A dangerous vision — “Time to hurt you again: Heinlein, Asimov, and Clarke weren’t a triumvirate of gods. They were merely the authors whose old work could be easily re-issued and whose new work could be beefed into mainstream promotion – mainly because it was politically and culturally ‘questioning’ without being confrontational. Go ahead and point to two or three good stories from each, and I’ll nod; that doesn’t change anything. 2001: A Space Odyssey pretty much sucks. And yes, Dune too, and Herbert as a writer in general: beta at best, and usually considerably lesser. Once you read Leiber, calling these three/four the ‘greats of science fiction’ is merely laughable.”

On Netflix: Rambo!

You know, Daredevil pretty well lost me the moment it devolved into being The Kingpin’s origin story with a little bit of filler from the supporting cast. I was going to watch another episode because people tell me that it really will all make sense when I get to the end, but one look at Wilson Fisk’s fat-faced momma’s boy Oedipus complexioned mug on the preview shot and I backed out. I just can’t take it anymore.

Instead I watched Rambo.

Now, I joke about hating everything that came out after 1980. And this is came out in 1982, so I was prepared to be disappointed. And yeah, I couldn’t help but laugh when I saw the scene that inspired the splinter removal bit in I’m Gonna Get You Sucka. And good grief, the last thirty minutes or so with the ludicrous M60 action was so in line with Weird Al’s parody from UHF, it was uncanny. And the monologue at the end? What in the world?! The best thing about that was that I was spared having to comprehend the actual words!

But the first half of the movie or so… oh, it was perfect.

They introduce John Rambo with just a touch of mangst. They crack the door on his pain and loss just a bit… and he stoically tamps down on it. The bit where he gives the lady the picture of his old war buddy because the memento is suddenly pointless was well played. Why indulge in sentimentality, right?

But the treatment he gets by the cops– it was straight out of the Robert E. Howard play book. They were playing a corrupt and weak civilization in contrast to Rambo’s barely tempered barbarism. All they had to do was let him stop for a bite to eat as he passed through town. But they couldn’t let it happen. They were too comfortable swinging their weight around in the system that afforded them the extra forty pounds of fat that would have gotten them killed in short order in a guerrilla war. And with every escalation, the filmmakers made you hate them more and more while ratcheting up the viewer’s investment in the archetypal John Rambo.

The fly in the ointment is that even by 1982, people were too self-conscious to depict in the sort raw heroism you see in the old Conan stories. They had to make Rambo insane. But hey… a Rambo consumed with Vietnam flashbacks blubbering his way out of a no win scenario is still better than watching Wilson Fisk pick out his cuff-links and making breakfast.

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