Jeffro's Space Gaming Blog

Microgames, Monster Games, and Role Playing Games

The Broken Promise of Second Edition GURPS Basic Set

I want you to just look at this:

That Second Edition GURPS Basic set came with these beautiful Denis Loubet drawn Cardboard Heroes figures. Every set came with something different. The questionnaire that came with mine asked, “should we include Cardboard Heroes miniatures in GURPS products (like we did with GURPS Autoduel?)” It could have been an integral part of every GURPS supplement going forward, but just like the way that that tedious, uninspired railroad adventure would disappear from the third edition of the game, these captivating game pieces would evaporate along with the gaming dreams of my youth.

It could have been great, though. Honestly, the figures were the most exciting thing in the box. The first thing any fourteen-year-old would do would be to cut the counter sheets and then imagine a game where the players’ figures made daring breaks across the hex map in an attempt to pick up a magic weapon before the monsters could descend upon them. Piles of treasure would be placed on the map as well, and the players would be in competition to see who would be the one to get the choicest items. Alliances would form. Backs would be stabbed. Glory would be obtained.

Of course, those drab little rule booklets with the light blue covers have nothing in them that could help someone deliver such an experience. Quite the contrary, they held passages that would snub you for even wanting to play something like that. Further, they lacked anything that would equip a teenager to successfully set up such a game. And worse, the cursory instructions on setting up a dungeon environment were so spartan, they could only be successfully applied by someone that had already dedicated hundreds of hours to playing other products that actually made an effort to teach people how to do this.

Oh, but that’s okay, people tell me. GURPS is a super flexible system. It can do anything, they say. There is a supplement or a variant that fixes all of this which would come out decades down the road. Maybe that’s really the case, I dunno. Unfortunately, what we’re talking about here is what it was like for the average kid that washed up on the shores of this pitiful excuse for a game.

Why do I say that? Well, consider what you need to be in order to make this thing work? Steve Jackson says you need to be “like a mystery writer… a storyteller… an umpire… a cosmic bookkeeper… the ‘house’ at a gambling casino… and (to the characters) a minor deity.” What fourteen-year-old can be even half of those things? And why should he have to aspire to some bizarre form of megalomania just to get a game off the ground? Seriously, where does all this crazy talk come from?

I think it has something to do with the fact that there isn’t a real game inside the box at all. Consider:

The GM is the final authority. Rules are guidelines… the designer’s opinion about how things ought to go. But (as long as he is fair and consistent) the GM can change any number, any cost, any rule. His word is law!

Think about it.

Instead of simply being able to pick this up and play the Second Edition GURPS Basic Set, some fourteen-year-old is supposed to spontaneously be able to look at this mess of ideas and then be able to synthesize an actual game from them. He is supposed to be able to know when and how to change or throw out anything and everything about the game in order to hold down half-a-dozen contradictory roles. Again, the only real answer that could put a fourteen-year-old in a position to gain the sort of wisdom required to do all this would be to go play several other more complete games that could train him to the point where he could think at the level required to pull this off. That’s a project that would take years. It requires anyone that would attempt to use these rules to develop to the point where they are de facto game designers themselves.

Seriously, that is too much to lay on some kid that just wanted to have a game he could use to support the yearnings he had for the little cardboard figures that came in the box set he’d purchased. Really, the main thing wrong with this set is that it didn’t come with a note from Steve saying that he was sorry he had just sold him a nongame that couldn’t possibly work unless the purchaser didn’t actually need any of it already.

It’s not too late for that.

4 responses to “The Broken Promise of Second Edition GURPS Basic Set

  1. MishaBurnett May 25, 2024 at 1:19 pm

    The only successful GURPS games that I have seen have been games in which the GM used the GURPS rules to run a different game. One was Shadowrun, and one was the Firefly RPG. In both cases the GM liked the setting of the original game, but didn’t care for the mechanics. As a system of mechanics, I still think GURPS is great, but you’re right, there is no game there. Even the setting specific rulebooks–Horror, Space, Psyonics–just lay out rules for handling certain aspects of a game, but don’t give you a world to play in.

  2. Chris Vermeers May 26, 2024 at 7:08 am

    That seems like a fair critique to me, though it can probably be modified slightly to apply to just about every adventure game. Original D&D was hardly a model of explaining how the idea actually works, for example. To this day there are people who don’t understand the various minigames of Traveller and how they fit together.

    I think that it’s because the idea is not obvious. How to put the pieces together is unintuitive. The principle elements existed in the early 19th century (the Brontë kids and their toy soldiers and notional nations—and presumably other children with toy soldiers who weren’t recorded like those famous siblings—as well as Kriegsspiel and so on), but it took 150 years or so for them to come together, and that’s not only because of distance. To expect a 14 year old to put it all together completely and perfectly with just the sketchy discussions in nearly any published game is asking a lot.

    I think that publishers might be getting better about this, but then I look at a game like the recent Dune RPG and I’m not so sure.

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